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<blockquote data-quote="Jdvn1" data-source="post: 2757433" data-attributes="member: 26424"><p>You want to fall on your enemy? I'll allow that. You want to move and attack your enemy? I'll allow that. You want to combine gravity into a more powerful attack? That's special.</p><p>I also think this is rules-inconsistent, but I don't mind it so much. Fighting Defensively is a combination of Full Defense and Attack, in theory. Anyone who learns how to fight learns how to parry--that's what this is. Putting more oomph into your attacks? On the other hand, you don't <em>learn</em> to fight wildly from someone teaching you how to fight. Power Attack is sloppy style. I think there should probably be a lesser version of it available for free, though, but I don't think it's a good idea at lower levels anyway (after which, a character who wants to use the option would probably have Power Attack regardless).</p><p>You might want to stick with another example. TWF doesn't give you an extra attack. It <em>does</em> improve an already-available combat tactic.</p><p>But the d20 system is what D&D is based on. Letting people do things for free unbalances the system. If you want a system that lets you use <em>only</em> roleplaying to play, there are systems that accomodate that. Some D&D rules, in my opinion, are there because they make sense and some are there because of game balance. A good system tries to balance "logic" and "balance" without ignoring either. I'm not happy with all the rules, but I do think most of them are at least balanced.</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2757433, member: 26424"] You want to fall on your enemy? I'll allow that. You want to move and attack your enemy? I'll allow that. You want to combine gravity into a more powerful attack? That's special. I also think this is rules-inconsistent, but I don't mind it so much. Fighting Defensively is a combination of Full Defense and Attack, in theory. Anyone who learns how to fight learns how to parry--that's what this is. Putting more oomph into your attacks? On the other hand, you don't [i]learn[/i] to fight wildly from someone teaching you how to fight. Power Attack is sloppy style. I think there should probably be a lesser version of it available for free, though, but I don't think it's a good idea at lower levels anyway (after which, a character who wants to use the option would probably have Power Attack regardless). You might want to stick with another example. TWF doesn't give you an extra attack. It [i]does[/i] improve an already-available combat tactic. But the d20 system is what D&D is based on. Letting people do things for free unbalances the system. If you want a system that lets you use [i]only[/i] roleplaying to play, there are systems that accomodate that. Some D&D rules, in my opinion, are there because they make sense and some are there because of game balance. A good system tries to balance "logic" and "balance" without ignoring either. I'm not happy with all the rules, but I do think most of them are at least balanced. [/QUOTE]
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