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<blockquote data-quote="DreadPirateMurphy" data-source="post: 2757838" data-attributes="member: 20715"><p>There is a disparity between the perception of characters as heroic and the limitations imposed by the system for the purposes of balance. If Arnie or Stallone or Vin could do it in that movie, then I should be able to!</p><p></p><p>The reason these things require feats is because they are very hard to do.</p><p></p><p>Try dropping 10 feet onto the back of a live bull and try to land, grab hold, and stay on. Even professional rodeo cowboys would likely break their neck.</p><p></p><p>Take a bow and try to knock a sword out of somebody's hand with a shot from twenty feet away.</p><p></p><p>Run up to somebody, punch them, and then run away before they can react.</p><p></p><p>Try to run on top of a fence while juggling.</p><p></p><p>I agree that many of the things listed above could be handled with existing rules (charge followed by a grapple -- a grapple is considered a melee attack).</p><p></p><p>Jumping on a dragon would require a jump check to cover the distance, followed by a grapple attack, but only if the jump and the attack could take place in the same round (i.e., no running start). If the beast is large and you fail -- well, you are now suspended some distance above the floor, which means you fall and probably land prone (next to a large, annoyed foe).</p></blockquote><p></p>
[QUOTE="DreadPirateMurphy, post: 2757838, member: 20715"] There is a disparity between the perception of characters as heroic and the limitations imposed by the system for the purposes of balance. If Arnie or Stallone or Vin could do it in that movie, then I should be able to! The reason these things require feats is because they are very hard to do. Try dropping 10 feet onto the back of a live bull and try to land, grab hold, and stay on. Even professional rodeo cowboys would likely break their neck. Take a bow and try to knock a sword out of somebody's hand with a shot from twenty feet away. Run up to somebody, punch them, and then run away before they can react. Try to run on top of a fence while juggling. I agree that many of the things listed above could be handled with existing rules (charge followed by a grapple -- a grapple is considered a melee attack). Jumping on a dragon would require a jump check to cover the distance, followed by a grapple attack, but only if the jump and the attack could take place in the same round (i.e., no running start). If the beast is large and you fail -- well, you are now suspended some distance above the floor, which means you fall and probably land prone (next to a large, annoyed foe). [/QUOTE]
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