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<blockquote data-quote="billd91" data-source="post: 2760760" data-attributes="member: 3400"><p>Some of this debate really comes down to using the rules available and understanding that, just because something isn't in the rules, that doesn't make it impossible. You also have to recognize that the authors of the rules couldn't put in every single possible activity a PC would want to try and that's why the game is refereed.</p><p></p><p>There are some things I don't see much point in really allowing whether there's a feat that allows it or not. I just don't see a mechanical value in it, like someone without power attack trading BAB for extra damage. I figure that someone without the feat just can't do it to the point that it has a significant mechanical difference. I feel the same way about particularly tricky stunts like stapling or disarming with ranged weapons. That should be a tough thing to do that just anybody with a bow wouldn't have a prayer of doing, but a really exceptional archer (meaning someone who has spent the time to learn how to do it) could.</p><p></p><p>In the case of called shots, again, I don't see much of a point since the hit point system is fairly abstract. </p><p></p><p>Now in the case of some of the examples here, like the demon with the maguffin and the important NPC, there actually are rules to handle the situation. Disarming should work against the NPC held in the prehensile tail and covers exactly what you wanted... getting the creature to drop the NPC. Grapple would also be reasonable, I would say. And right along with the disarm rules are rules for grabbing items. Not too hard at all to deal with.</p></blockquote><p></p>
[QUOTE="billd91, post: 2760760, member: 3400"] Some of this debate really comes down to using the rules available and understanding that, just because something isn't in the rules, that doesn't make it impossible. You also have to recognize that the authors of the rules couldn't put in every single possible activity a PC would want to try and that's why the game is refereed. There are some things I don't see much point in really allowing whether there's a feat that allows it or not. I just don't see a mechanical value in it, like someone without power attack trading BAB for extra damage. I figure that someone without the feat just can't do it to the point that it has a significant mechanical difference. I feel the same way about particularly tricky stunts like stapling or disarming with ranged weapons. That should be a tough thing to do that just anybody with a bow wouldn't have a prayer of doing, but a really exceptional archer (meaning someone who has spent the time to learn how to do it) could. In the case of called shots, again, I don't see much of a point since the hit point system is fairly abstract. Now in the case of some of the examples here, like the demon with the maguffin and the important NPC, there actually are rules to handle the situation. Disarming should work against the NPC held in the prehensile tail and covers exactly what you wanted... getting the creature to drop the NPC. Grapple would also be reasonable, I would say. And right along with the disarm rules are rules for grabbing items. Not too hard at all to deal with. [/QUOTE]
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