Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
"What do you mean I can't...?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steverooo" data-source="post: 2761935" data-attributes="member: 9410"><p>Playing a Ranger, I expect my PC to be an expert at wilderness survival. I expect him to be able to do anything that I see in any of my survival manuals (to a greater or lesser extent, depending upon ranks in the skill).</p><p></p><p>When expecting an attack, I wanted my PC to be able to set some snares, and other simple traps, using his survival skill. The GM said no, you can't do that, that's Craft (Trapmaking). I said that finding food is DC:10 Survival, and that snares, deadfalls, net and limb traps are part of that. He said no, so I asked what the DC for traps was, with Craft, since any craft can be performed unskilled.</p><p></p><p>He looked at the Trapmaking section in the DMG, and said no, you can't do that. Making a trap takes 1,000 GP and one WEEK of time for every CR of the trap. I said sure, if you want to pound a sword into a bear trap, in the wilderness, but I just want to rig some snares, deadfalls, covered pit traps, and such-like. That doesn't require money, just some time and an axe or knife!</p><p></p><p>Again, he said no. I pointed him to the <em>Detect Snares and Pits</em> spell, which specifically sets out deadfalls, pits, and snares as being different from other traps. Since this is one of those GMs who doesn't want to be "argued with during the game", the Final No was given, and my Ranger couldn't set any traps, except with magic (like the <em>Snare</em> spell).</p><p></p><p>Irritated by the idiocy of being told that my "Hero" can't do something that I, my non-heroic self, easily can, I sent him off to stand watch, while the spellslingers handled the plans for the coming attack, since he couldn't (effectively) do anything else... My enjoyment of this session was zero or less, and my PC (who is usually very involved in the group) did little... and his absence was noted.</p><p></p><p>After the game, the GM admitted that I had pretty good arguements, but he just didn't know how to handle it, off the cuff. How long does it take to prepare a deadfall? How long to set a mechanically simple/complex snare? What's the chance of finding a pit, and how long does it take to cover it? Etc. So I showed him a simple snare, and offered to go outside and set him a complex one. He declined. I offered to work up some rules, but nothing was ever done with them (I even allowed either Craft (Trapmaking) or Survival to work, so Barbarians, Druids, Rogues (who don't have Survival), or even Fighters with Craft (Trapmaking) would be able to do the same).</p><p></p><p>Bleh! A GOOD GM WILL NOT SWEAT THE SMALL STUFF! PCs run into traps set by others ALL THE TIME! They have the skill to build them... I WISH my "Hero" did! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>As for the Feats arguement, I agree that many simply limit the PCs. These are ADVENTURERS and Hero(in)es! Any of them should be able to increase their horse's ACs with a (succesful) Ride check (this was JUST and aspect of the Ride proficiency, in 2e), or attack someone who is wielding a weapon, unarmed, without provoking an attack of opportunity (like in 1e)! They are Heroes who ADVENTURE! This is literally what they do for a living!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2761935, member: 9410"] Playing a Ranger, I expect my PC to be an expert at wilderness survival. I expect him to be able to do anything that I see in any of my survival manuals (to a greater or lesser extent, depending upon ranks in the skill). When expecting an attack, I wanted my PC to be able to set some snares, and other simple traps, using his survival skill. The GM said no, you can't do that, that's Craft (Trapmaking). I said that finding food is DC:10 Survival, and that snares, deadfalls, net and limb traps are part of that. He said no, so I asked what the DC for traps was, with Craft, since any craft can be performed unskilled. He looked at the Trapmaking section in the DMG, and said no, you can't do that. Making a trap takes 1,000 GP and one WEEK of time for every CR of the trap. I said sure, if you want to pound a sword into a bear trap, in the wilderness, but I just want to rig some snares, deadfalls, covered pit traps, and such-like. That doesn't require money, just some time and an axe or knife! Again, he said no. I pointed him to the [I]Detect Snares and Pits[/I] spell, which specifically sets out deadfalls, pits, and snares as being different from other traps. Since this is one of those GMs who doesn't want to be "argued with during the game", the Final No was given, and my Ranger couldn't set any traps, except with magic (like the [I]Snare[/I] spell). Irritated by the idiocy of being told that my "Hero" can't do something that I, my non-heroic self, easily can, I sent him off to stand watch, while the spellslingers handled the plans for the coming attack, since he couldn't (effectively) do anything else... My enjoyment of this session was zero or less, and my PC (who is usually very involved in the group) did little... and his absence was noted. After the game, the GM admitted that I had pretty good arguements, but he just didn't know how to handle it, off the cuff. How long does it take to prepare a deadfall? How long to set a mechanically simple/complex snare? What's the chance of finding a pit, and how long does it take to cover it? Etc. So I showed him a simple snare, and offered to go outside and set him a complex one. He declined. I offered to work up some rules, but nothing was ever done with them (I even allowed either Craft (Trapmaking) or Survival to work, so Barbarians, Druids, Rogues (who don't have Survival), or even Fighters with Craft (Trapmaking) would be able to do the same). Bleh! A GOOD GM WILL NOT SWEAT THE SMALL STUFF! PCs run into traps set by others ALL THE TIME! They have the skill to build them... I WISH my "Hero" did! :p As for the Feats arguement, I agree that many simply limit the PCs. These are ADVENTURERS and Hero(in)es! Any of them should be able to increase their horse's ACs with a (succesful) Ride check (this was JUST and aspect of the Ride proficiency, in 2e), or attack someone who is wielding a weapon, unarmed, without provoking an attack of opportunity (like in 1e)! They are Heroes who ADVENTURE! This is literally what they do for a living! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"What do you mean I can't...?"
Top