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"What do you mean I can't...?"
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<blockquote data-quote="TheRelinquished" data-source="post: 2763265" data-attributes="member: 33150"><p><strong>Because it's just not enough to have class....</strong></p><p></p><p>I have a fantastic solution for all this "you can't" business. The solution is simple and makes things easier on both the player and the DM. Not to mention it can inspire some creativity that can be mighty rewarding.</p><p></p><p>I heard of this from a good friend of mine (where he got it from I'll never know), and have implemented it in my first campaign as a DM. It looks promising. The solution is called Style Points....<em></em></p><p><em></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px">Style Points</span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px"></span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px">Ever wanted to throw sand in someone's eyes before tackling them to the ground, but worried about Reflex saves and Grapple checks?</span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px"></span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px">Ever wish you could sucker-punch that mook that's engaged you in a serious duel, but fear an Attack of Opportunity or losing out on damage?</span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px"></span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px">Then allow me to introduce Style Points! This drop-in mechanic allows you to do all those cool flips, back-hands, and dirty tactics that you've always envied in the movies.</span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px"></span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px">So, how do Style Points work? Well, I'm glad you asked.</span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px"></span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px">Simply put, it's inspired by the Action Point mechanic from D20 Modern. Every level, you get one Style Point (so spend it wisely). All you got to do is use the Style Point - and describe in detail to the GM what you want to accomplish (nothing too complicated like parrying a dozen blaster bolts while doing the splits with one leg on a speeder bike and the other leg on another bike) - and Bam! Instant Gratification.</span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px"></span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px">You instantly hit if you needed to hit. You automatically do minimum damage if it was an attack (I don't care if you hit with your bare hand - minimum damage with your lightsaber is fine with me). You get all this and more. More, you say? Yes, I did...now stop echoing me. If you happen to time the use of this awesome feature with a dramatic moment in the plot/game/whatever the GM decides, then you get the Style Point BACK!</span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px"></span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px">Back?</span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px"></span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px">Yes, back. Now, move along. Nothing to see here.</span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px"></span></p></em></p><p style="margin-left: 20px"><em><span style="font-size: 10px">There you go. That's all I have for you.</span></p><p></em><p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="TheRelinquished, post: 2763265, member: 33150"] [b]Because it's just not enough to have class....[/b] I have a fantastic solution for all this "you can't" business. The solution is simple and makes things easier on both the player and the DM. Not to mention it can inspire some creativity that can be mighty rewarding. I heard of this from a good friend of mine (where he got it from I'll never know), and have implemented it in my first campaign as a DM. It looks promising. The solution is called Style Points....[I] [INDENT][SIZE=2]Style Points Ever wanted to throw sand in someone's eyes before tackling them to the ground, but worried about Reflex saves and Grapple checks? Ever wish you could sucker-punch that mook that's engaged you in a serious duel, but fear an Attack of Opportunity or losing out on damage? Then allow me to introduce Style Points! This drop-in mechanic allows you to do all those cool flips, back-hands, and dirty tactics that you've always envied in the movies. So, how do Style Points work? Well, I'm glad you asked. Simply put, it's inspired by the Action Point mechanic from D20 Modern. Every level, you get one Style Point (so spend it wisely). All you got to do is use the Style Point - and describe in detail to the GM what you want to accomplish (nothing too complicated like parrying a dozen blaster bolts while doing the splits with one leg on a speeder bike and the other leg on another bike) - and Bam! Instant Gratification. You instantly hit if you needed to hit. You automatically do minimum damage if it was an attack (I don't care if you hit with your bare hand - minimum damage with your lightsaber is fine with me). You get all this and more. More, you say? Yes, I did...now stop echoing me. If you happen to time the use of this awesome feature with a dramatic moment in the plot/game/whatever the GM decides, then you get the Style Point BACK! Back? Yes, back. Now, move along. Nothing to see here. There you go. That's all I have for you.[/SIZE][/INDENT][/I][INDENT][/INDENT] [/QUOTE]
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