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"What do you mean I can't...?"
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<blockquote data-quote="billd91" data-source="post: 2766107" data-attributes="member: 3400"><p>Of course, if the ranger (or any other character with survival) wanted to be good at making snares and traps, he'd take craft (trapmaking). Since Craft is a very common class skill, it's well within any character's reach. And no other skill should be as effective at making traps as Craft (trapmaking). A ranger I play, in fact, spent ranks on Craft (trapmaking) so he could be particularly good at it. Used it to good effect too as a 1st level character faced with a pair of ogres (and given enough forewarning, of course).</p><p>That said, I can see using Craft (trapmaking) untrained. Heck, I'd even give a synergy bonus for anyone with 5 ranks of Survival when it comes to making snares and other things useful for catching game. </p><p>As far as traps taking at least week and loads of money (note that the cheapest a trap could cost is actually 100 gp and not 1000, not so bad, really), I don't think simple traps (probably limited to CR 1 or 2), should take a lot of time and money <em>unless they are expected to be long-term or permanent fixtures</em>. That's the only thing that should be expected to cost that kind of money. Notice that the trap-making section in the DMG does seem to assume that these are traps designed to strengthen the defenses of a stronghold. That implies permanence to me. A 10' deep pit may still take hours to make, but it won't take at least a week and cost a lot of money. But without the expenditure, I would also expect it to be non-permanent. A side may cave into a slope making it easy to crawl out of, stakes at the bottom would be knocked down or broken, any covering would be long gone by the weather making it a useless trap.</p><p>So, ultimately, I think your DM got caught flatfooted and didn't need to stonewall you. But there's really no point in getting too flustered about it. This is a thread where people are debating whether it's ever really appropriate to say "You can't do that" and this is an example where there's no really good reason to say that.</p></blockquote><p></p>
[QUOTE="billd91, post: 2766107, member: 3400"] Of course, if the ranger (or any other character with survival) wanted to be good at making snares and traps, he'd take craft (trapmaking). Since Craft is a very common class skill, it's well within any character's reach. And no other skill should be as effective at making traps as Craft (trapmaking). A ranger I play, in fact, spent ranks on Craft (trapmaking) so he could be particularly good at it. Used it to good effect too as a 1st level character faced with a pair of ogres (and given enough forewarning, of course). That said, I can see using Craft (trapmaking) untrained. Heck, I'd even give a synergy bonus for anyone with 5 ranks of Survival when it comes to making snares and other things useful for catching game. As far as traps taking at least week and loads of money (note that the cheapest a trap could cost is actually 100 gp and not 1000, not so bad, really), I don't think simple traps (probably limited to CR 1 or 2), should take a lot of time and money [i]unless they are expected to be long-term or permanent fixtures[/i]. That's the only thing that should be expected to cost that kind of money. Notice that the trap-making section in the DMG does seem to assume that these are traps designed to strengthen the defenses of a stronghold. That implies permanence to me. A 10' deep pit may still take hours to make, but it won't take at least a week and cost a lot of money. But without the expenditure, I would also expect it to be non-permanent. A side may cave into a slope making it easy to crawl out of, stakes at the bottom would be knocked down or broken, any covering would be long gone by the weather making it a useless trap. So, ultimately, I think your DM got caught flatfooted and didn't need to stonewall you. But there's really no point in getting too flustered about it. This is a thread where people are debating whether it's ever really appropriate to say "You can't do that" and this is an example where there's no really good reason to say that. [/QUOTE]
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