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General Tabletop Discussion
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"What Do You Mean, They Don't Have Any Loot?"
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<blockquote data-quote="Xaelvaen" data-source="post: 7628343" data-attributes="member: 6681906"><p>I've not found a chart of any sort along these lines - instead, I ask the players to make search checks every time they loot a body (or group of bodies). Anything under 11 total gets them some coins and the obvious - what a person was wearing or carrying. Even a useless half-rusted goblin shortsword must be worth something to someone - of course, I inflict stricter carrying capacity rules if they try to take things that really aren't worth the time to gather.</p><p></p><p>If the roll is 11 or higher, I'll throw in one or two small items of value dependent on the situation. A silver ring that the merchant was wearing (worth maybe 10sp). Natural 20s of course give them sidetrek quest starters with far more reward to be had in the long run, if they remember to write it down and follow the clues. That's worked for the loot issues in my groups, thus far.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7628343, member: 6681906"] I've not found a chart of any sort along these lines - instead, I ask the players to make search checks every time they loot a body (or group of bodies). Anything under 11 total gets them some coins and the obvious - what a person was wearing or carrying. Even a useless half-rusted goblin shortsword must be worth something to someone - of course, I inflict stricter carrying capacity rules if they try to take things that really aren't worth the time to gather. If the roll is 11 or higher, I'll throw in one or two small items of value dependent on the situation. A silver ring that the merchant was wearing (worth maybe 10sp). Natural 20s of course give them sidetrek quest starters with far more reward to be had in the long run, if they remember to write it down and follow the clues. That's worked for the loot issues in my groups, thus far. [/QUOTE]
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"What Do You Mean, They Don't Have Any Loot?"
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