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What do you miss about AD&D 1e?
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<blockquote data-quote="Henry" data-source="post: 1786120" data-attributes="member: 158"><p>Maybe it's the nostalgia talking, but in one sense, Merric, I can see where they come from, if you mean soul to be "completely unprofessional but still good anyway." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Kind of like a comparison between Techno and early 1900's Jazz music - both are good, but whereas one sounds slick and polished, the other is COMPLETELY unprofessional in creation, but comes together anyway.</p><p></p><p></p><p></p><p>One might say, however, that there's only so many times an idea can me truly "new." In D&D's case, all those pre-#100 issues filled in gaps either intentionally or accidentally left in the rules - now, most topics are covered. </p><p></p><p>The Good news is, the Re-launch of Dragon and Dungeon (to me at least) has returned somewhat to that format of useful information instead of mechanics-heaviness rehashing of similar concepts constantly. And what slack Dragon and Dungeon leave, the new ENWorld Gamer magazine picks up - very few PrC's and equipment and feats, and more heavy on concepts that not everyone thinks to add into their campaigns. We as an audience are savvier now than we were in 1980, so that bar has to be raised.</p></blockquote><p></p>
[QUOTE="Henry, post: 1786120, member: 158"] Maybe it's the nostalgia talking, but in one sense, Merric, I can see where they come from, if you mean soul to be "completely unprofessional but still good anyway." ;) Kind of like a comparison between Techno and early 1900's Jazz music - both are good, but whereas one sounds slick and polished, the other is COMPLETELY unprofessional in creation, but comes together anyway. One might say, however, that there's only so many times an idea can me truly "new." In D&D's case, all those pre-#100 issues filled in gaps either intentionally or accidentally left in the rules - now, most topics are covered. The Good news is, the Re-launch of Dragon and Dungeon (to me at least) has returned somewhat to that format of useful information instead of mechanics-heaviness rehashing of similar concepts constantly. And what slack Dragon and Dungeon leave, the new ENWorld Gamer magazine picks up - very few PrC's and equipment and feats, and more heavy on concepts that not everyone thinks to add into their campaigns. We as an audience are savvier now than we were in 1980, so that bar has to be raised. [/QUOTE]
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