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What do you miss about AD&D 1e?
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<blockquote data-quote="teitan" data-source="post: 1786964" data-attributes="member: 3457"><p>I miss not having to have 20+ magic items and treasure actually meaning something. I miss slow level progression. I miss Arcana Unearthed, balanced no, but with good roleplayers why do you need balance? I miss wondering what this new fangled Thac0 thing is and discovering it was a simplification of the To Hit charts from the DMG. I miss quick NPC generation and short stat blocks. The classes had a lot of flavour, I mean the Monk, Druid and Assassin were awesome.</p><p></p><p>Aside from that who actually used level limits or the stupid dual class character rules?</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="teitan, post: 1786964, member: 3457"] I miss not having to have 20+ magic items and treasure actually meaning something. I miss slow level progression. I miss Arcana Unearthed, balanced no, but with good roleplayers why do you need balance? I miss wondering what this new fangled Thac0 thing is and discovering it was a simplification of the To Hit charts from the DMG. I miss quick NPC generation and short stat blocks. The classes had a lot of flavour, I mean the Monk, Druid and Assassin were awesome. Aside from that who actually used level limits or the stupid dual class character rules? Jason [/QUOTE]
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What do you miss about AD&D 1e?
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