Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What do you miss about AD&D 1e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr Simon" data-source="post: 1792870" data-attributes="member: 21938"><p>Hmm, okay. I'm not convinced that having different ACs can really slow things down - don't you have a note of Flat-Footed and Touch ACs? Surely it's still just a matter of rolling a d20 and comparing it vs. a number? </p><p></p><p>I can see that increasing the options can result in slow play with slow players (Hmm...I'll Powerr Attack. I'll add 2, no 3, no...wait...how far away is that orc?), but otherwise surely it's in the statement of intent each round?</p><p></p><p>I can't argue with your experience though - if that's the case, fair enough. I've not really played a high level game yet.</p><p></p><p>I must admit, I fudge AoOs. If someone does soemthing stupid near you, you can hit 'em if you want. So far, it's not caused a problem with game balance!</p><p></p><p>Perhaps its an artifact of coming from a more complex system (RuneQuest) where a typical combat exchange will consist of (1) roll to attack (2) defender rolls to parry or dodge (3) roll for damage if your attack gets through (4) roll for hit location (5) subtract armour from damage (6) check effects of hit point loss on location. Repeat as necessary. This is, of course, ignoring the effects of spells or any funny business like grappling, disarming etc.</p><p></p><p>Anyway, what do I miss about 1st Edition - the way the DMG is more like a book of miscellany than rules - want to know the supposed magical properties of gems? (Note: No actual game rules attached!) Want a dice game? Want a random prostitute subtype? Want a random wierd noise? It's all in there...somewhere.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 1792870, member: 21938"] Hmm, okay. I'm not convinced that having different ACs can really slow things down - don't you have a note of Flat-Footed and Touch ACs? Surely it's still just a matter of rolling a d20 and comparing it vs. a number? I can see that increasing the options can result in slow play with slow players (Hmm...I'll Powerr Attack. I'll add 2, no 3, no...wait...how far away is that orc?), but otherwise surely it's in the statement of intent each round? I can't argue with your experience though - if that's the case, fair enough. I've not really played a high level game yet. I must admit, I fudge AoOs. If someone does soemthing stupid near you, you can hit 'em if you want. So far, it's not caused a problem with game balance! Perhaps its an artifact of coming from a more complex system (RuneQuest) where a typical combat exchange will consist of (1) roll to attack (2) defender rolls to parry or dodge (3) roll for damage if your attack gets through (4) roll for hit location (5) subtract armour from damage (6) check effects of hit point loss on location. Repeat as necessary. This is, of course, ignoring the effects of spells or any funny business like grappling, disarming etc. Anyway, what do I miss about 1st Edition - the way the DMG is more like a book of miscellany than rules - want to know the supposed magical properties of gems? (Note: No actual game rules attached!) Want a dice game? Want a random prostitute subtype? Want a random wierd noise? It's all in there...somewhere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you miss about AD&D 1e?
Top