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What do you miss from the good ol' days?
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<blockquote data-quote="Raven Crowking" data-source="post: 3686786" data-attributes="member: 18280"><p>Everything I missed about earlier editions I simply houseruled in; everything I like about 3.0 and 3.5 I kept. For example, I kept cover and concealment and weapon size from 3.0 (weapon size modified ala AE). I made classes more iconic, and added class restrictions based on race (including human subtype). I added a simplified weapon speed system, and spell research rules modified from 2e. I used Priest-Thrall prestige classes instead of specialty priests, and gave the potential of racial classes to everyone.</p><p></p><p>In essence, I refuse to simply "miss" things about previous editions. I made substantive changes to the rules, replacing the core rules with my houserule book (over 600 pages) that includes all of the SRD which is used in the campaign world. Players need carry no other book to the game.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3686786, member: 18280"] Everything I missed about earlier editions I simply houseruled in; everything I like about 3.0 and 3.5 I kept. For example, I kept cover and concealment and weapon size from 3.0 (weapon size modified ala AE). I made classes more iconic, and added class restrictions based on race (including human subtype). I added a simplified weapon speed system, and spell research rules modified from 2e. I used Priest-Thrall prestige classes instead of specialty priests, and gave the potential of racial classes to everyone. In essence, I refuse to simply "miss" things about previous editions. I made substantive changes to the rules, replacing the core rules with my houserule book (over 600 pages) that includes all of the SRD which is used in the campaign world. Players need carry no other book to the game. RC [/QUOTE]
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What do you miss from the good ol' days?
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