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What do you miss from the good ol' days?
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<blockquote data-quote="Greg K" data-source="post: 3686872" data-attributes="member: 5038"><p>What do I miss:</p><p></p><p>Barbarian: being non-raging and being from a culture that determines starting weapon proficieny and some skills (or better David Howery's rewrite of the class from Dragon). Easier now to get replicate using the UA barbarian hunter variant and the weapon group option from UA.</p><p></p><p>2e specialty priests</p><p></p><p>Wizard Specialists: the missing 2e Wizard specialists (Alchemists, Dimensionalists, Geomancer, etc.) and having their own spell lists </p><p></p><p>Kits: I think that the with the mechanics of the current version, the implementation would have been much better. At least now, unlike with 3.0, the designers at WOTC are doing more with class variants.</p><p></p><p>Slower Leveling: Previous editions may have been to slow, but, imo, the current version is way to fast. Then again, I also consider levels 5-10 or 5-12 to be the "sweet spot" and don't like DND past that point. Yes, there is the option in the DMG to slow leveling. I just wish that slower leveling was default and faster leveling was the option.</p><p></p><p>Multiclassing: Compared to the current version, I liked that you earned experience in multiple classes simultaneously, but split experience points rather than the current leveling in one class and then switch to level in another class. The former made it seem that you were developing multiiple aspects at one time whereas the current method makes it seem like you focus entirely on one class at a time.</p><p></p><p>Facing: reintroduced in UA</p><p></p><p>Weapon Groups: reintroduced in UA</p><p></p><p>PO: Combat and Tactics Critical system</p><p>-rolling 18 or higher and having to hit by five or more</p><p>-the more detailed wound and lethal criticals version</p></blockquote><p></p>
[QUOTE="Greg K, post: 3686872, member: 5038"] What do I miss: Barbarian: being non-raging and being from a culture that determines starting weapon proficieny and some skills (or better David Howery's rewrite of the class from Dragon). Easier now to get replicate using the UA barbarian hunter variant and the weapon group option from UA. 2e specialty priests Wizard Specialists: the missing 2e Wizard specialists (Alchemists, Dimensionalists, Geomancer, etc.) and having their own spell lists Kits: I think that the with the mechanics of the current version, the implementation would have been much better. At least now, unlike with 3.0, the designers at WOTC are doing more with class variants. Slower Leveling: Previous editions may have been to slow, but, imo, the current version is way to fast. Then again, I also consider levels 5-10 or 5-12 to be the "sweet spot" and don't like DND past that point. Yes, there is the option in the DMG to slow leveling. I just wish that slower leveling was default and faster leveling was the option. Multiclassing: Compared to the current version, I liked that you earned experience in multiple classes simultaneously, but split experience points rather than the current leveling in one class and then switch to level in another class. The former made it seem that you were developing multiiple aspects at one time whereas the current method makes it seem like you focus entirely on one class at a time. Facing: reintroduced in UA Weapon Groups: reintroduced in UA PO: Combat and Tactics Critical system -rolling 18 or higher and having to hit by five or more -the more detailed wound and lethal criticals version [/QUOTE]
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