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What do you miss from the good ol' days?
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<blockquote data-quote="Transit" data-source="post: 3687064" data-attributes="member: 19585"><p>I've got to second this. I liked the idea that some monsters were meant to be rarer than others. It made it seem like the monsters lived in a real ecological system.</p><p></p><p>And it looks like the MMV has even dropped the Organization entry ("Number Appearing" in the old days) and replaced it with descriptions of a few sample encounters. So now we don't know how often a monster shows up, or how many of it's friends it usually brings along. (I think Frequency and Number Appearing would be more useful than the HD/Size advancement that they still include.)</p><p></p><p>I think the old Treasure Type table was better at giving certain monsters "signature" types of treasure. Now it seems most monsters have "standard treasure per CR."</p><p></p><p>And I also recall having fun with the "Percent in Lair" entry. I'd let my players roll and they'd use a special pair of lucky percentage dice to see if there would be a nearby lair to loot.</p><p></p><p>Maybe it's just nostalgia, but in the old days it seemed like Frequency, Number Appearing, Percent in Lair and Treasure Type let me roll up interesting monster encounters in a matter of moments. I ran some of my greatest games where I had nothing planned in advance, and the whole game was just random encounters that happened while the PCs did a little Wilderness Travel to the next town.</p><p></p><p>I just don't have the same "flip open the monster manual and PLAY" feeling that I used to have. There are too many calculations and decisions to be made in 3.5 to ever run an encounter on-the-fly.</p><p></p><p>Gosh. I think I might have just talked myself into shelving D20 and starting an old school D&D campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Transit, post: 3687064, member: 19585"] I've got to second this. I liked the idea that some monsters were meant to be rarer than others. It made it seem like the monsters lived in a real ecological system. And it looks like the MMV has even dropped the Organization entry ("Number Appearing" in the old days) and replaced it with descriptions of a few sample encounters. So now we don't know how often a monster shows up, or how many of it's friends it usually brings along. (I think Frequency and Number Appearing would be more useful than the HD/Size advancement that they still include.) I think the old Treasure Type table was better at giving certain monsters "signature" types of treasure. Now it seems most monsters have "standard treasure per CR." And I also recall having fun with the "Percent in Lair" entry. I'd let my players roll and they'd use a special pair of lucky percentage dice to see if there would be a nearby lair to loot. Maybe it's just nostalgia, but in the old days it seemed like Frequency, Number Appearing, Percent in Lair and Treasure Type let me roll up interesting monster encounters in a matter of moments. I ran some of my greatest games where I had nothing planned in advance, and the whole game was just random encounters that happened while the PCs did a little Wilderness Travel to the next town. I just don't have the same "flip open the monster manual and PLAY" feeling that I used to have. There are too many calculations and decisions to be made in 3.5 to ever run an encounter on-the-fly. Gosh. I think I might have just talked myself into shelving D20 and starting an old school D&D campaign. :confused: [/QUOTE]
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