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What do you miss from the good ol' days?
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<blockquote data-quote="jeffh" data-source="post: 3688615" data-attributes="member: 2642"><p>I miss some of the settings, namely the "Known World" (later known as Mystara) and Dark Sun. A couple of quirks like system shock. 1E martial arts. But mostly I miss everything being <em>new </em>to me; being a 20+ year veteran has its perks but it also sucks sometimes. Lately I'm kind of jaded on roleplaying, honestly.</p><p></p><p>Things I don't miss: different tables for different ability scores, terminally unclear initiative rules (anyone who misses 1E initiative doesn't actually understand it - <em>very </em>few people do!), those stupid dumbass saving throw categories, nobody being able to hide or open locks except theives (and them not being <em>competent </em>at it until surprisingly high levels), things that suprised 75% of the time and were themselves surprised only 1 time in 8 (what happens when two such things meet? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), the treasure type table, different XP charts for different classes, and the problems the latter were an attempt to fix, namely the ridiculous idea that "balance" could be achieved by having a class be hopelessly incompetent early in exchange for being a deity later (magic-user), vice versa (barbarian), or hey, what the heck, let's dispense with it entirely (cavalier, BD&D halfling).</p></blockquote><p></p>
[QUOTE="jeffh, post: 3688615, member: 2642"] I miss some of the settings, namely the "Known World" (later known as Mystara) and Dark Sun. A couple of quirks like system shock. 1E martial arts. But mostly I miss everything being [I]new [/I]to me; being a 20+ year veteran has its perks but it also sucks sometimes. Lately I'm kind of jaded on roleplaying, honestly. Things I don't miss: different tables for different ability scores, terminally unclear initiative rules (anyone who misses 1E initiative doesn't actually understand it - [I]very [/I]few people do!), those stupid dumbass saving throw categories, nobody being able to hide or open locks except theives (and them not being [I]competent [/I]at it until surprisingly high levels), things that suprised 75% of the time and were themselves surprised only 1 time in 8 (what happens when two such things meet? :p ), the treasure type table, different XP charts for different classes, and the problems the latter were an attempt to fix, namely the ridiculous idea that "balance" could be achieved by having a class be hopelessly incompetent early in exchange for being a deity later (magic-user), vice versa (barbarian), or hey, what the heck, let's dispense with it entirely (cavalier, BD&D halfling). [/QUOTE]
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