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What do you need for Dark Sun that is already out there?
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<blockquote data-quote="overgeeked" data-source="post: 8826048" data-attributes="member: 86653"><p>It very much was. Lots of house rules. Anything that gave food and water was banned or house ruled. It’s always hot on Athas so drinking water was doubled. Outlander was expertise instead of auto-success. Foraging DCs were higher. Rangers had to pick the Tasha’s alternate to favored terrain. There’s a more, it’s just been a year or more since it stopped.</p><p></p><p>Same. But if you’re house ruling anyway, might as well go whole hog and beat 5E into shape for Dark Sun. Remove some healing spells. Give exhaustion for dropping to zero and failed death saves. Slow level progression. Start combats at deadly and go up from there. Remove Leomund’s Tiny Hut. Make long rests hard to come by. Use the gritty realism rules. There’s a lot you can do.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8826048, member: 86653"] It very much was. Lots of house rules. Anything that gave food and water was banned or house ruled. It’s always hot on Athas so drinking water was doubled. Outlander was expertise instead of auto-success. Foraging DCs were higher. Rangers had to pick the Tasha’s alternate to favored terrain. There’s a more, it’s just been a year or more since it stopped. Same. But if you’re house ruling anyway, might as well go whole hog and beat 5E into shape for Dark Sun. Remove some healing spells. Give exhaustion for dropping to zero and failed death saves. Slow level progression. Start combats at deadly and go up from there. Remove Leomund’s Tiny Hut. Make long rests hard to come by. Use the gritty realism rules. There’s a lot you can do. [/QUOTE]
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Community
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What do you need for Dark Sun that is already out there?
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