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What do you need for Dark Sun that is already out there?
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<blockquote data-quote="see" data-source="post: 8826103" data-attributes="member: 10531"><p>You may need defiling rules.</p><p></p><p>My quick-and-dirty defiling rules:</p><ol> <li data-xf-list-type="ol">By default, an arcane caster is a preserver, just like every 2E preserver used the core AD&D wizard rules.</li> <li data-xf-list-type="ol">A preserver can choose to defile when casting an upcastable spell. When one does so, plants die in a 10 foot * spell level of slot used radius of the caster, and the spell's power is increased as if the caster used a one-level-higher slot.</li> <li data-xf-list-type="ol">An arcane caster can choose to be a "true" defiler. A true defiler always kills plants, even when using spells that can't be upcast. In addition to the extra power when using upcastable spells, a true defiler gets a bonus daily* spell slot of highest castable level or 5th level, whichever is lower.</li> </ol><p>*Yeah, I'm not sure what to do with defiler warlocks here.</p><p></p><p>Defilers are of course hated and feared for the destruction they wreak. Since preservers can choose to defile to upcast and may well do so when they consider it an "emergency", even inhabitants of Athas who know and care about the difference between preservers and defilers may be wary of preservers.</p><p></p><p>(These rules were inspired by A. the fact that the mechanical advantage of being a defiler in 2e was faster class progression, which for a wizard mostly translated into more powerful spellcasting, and B. the 4e Arcane Defiling power. They also have some resemblance to the system in the article "The Preserver's Choice" in Dragon #202, which was not a conscious influence, but which I probably read when it first came out in 1994.)</p></blockquote><p></p>
[QUOTE="see, post: 8826103, member: 10531"] You may need defiling rules. My quick-and-dirty defiling rules: [LIST=1] [*]By default, an arcane caster is a preserver, just like every 2E preserver used the core AD&D wizard rules. [*]A preserver can choose to defile when casting an upcastable spell. When one does so, plants die in a 10 foot * spell level of slot used radius of the caster, and the spell's power is increased as if the caster used a one-level-higher slot. [*]An arcane caster can choose to be a "true" defiler. A true defiler always kills plants, even when using spells that can't be upcast. In addition to the extra power when using upcastable spells, a true defiler gets a bonus daily* spell slot of highest castable level or 5th level, whichever is lower. [/LIST] *Yeah, I'm not sure what to do with defiler warlocks here. Defilers are of course hated and feared for the destruction they wreak. Since preservers can choose to defile to upcast and may well do so when they consider it an "emergency", even inhabitants of Athas who know and care about the difference between preservers and defilers may be wary of preservers. (These rules were inspired by A. the fact that the mechanical advantage of being a defiler in 2e was faster class progression, which for a wizard mostly translated into more powerful spellcasting, and B. the 4e Arcane Defiling power. They also have some resemblance to the system in the article "The Preserver's Choice" in Dragon #202, which was not a conscious influence, but which I probably read when it first came out in 1994.) [/QUOTE]
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