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What Do You Need From Publishers?
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<blockquote data-quote="overgeeked" data-source="post: 9818457" data-attributes="member: 86653"><p>Inspiration and time.</p><p></p><p>I can come up with thousands of random names for an infinite amount of bog-standard faux-medieval and high-fantasy towns, cities, regions, etc. Same goes for any bog-standard fantasy stuff. I’m good. I have 40+ years of modules, books, supplements, etc all around me. I don’t need any more. Keep your quests that were cliched when Arthur was still alive. And keep your “it’s an X, only slightly different” monsters. </p><p></p><p>What I need is the weird stuff. Things I can’t think of. Things only some other designer can think of. A mix of their weird interests and loves that I’d never think of. The weirder the better. Gonzo, nutso, insane, wild, strange, bizarro, whatever. The further from the bog-standard baseline the better. Throw three completely unrelated things in a blender and make it work kinda stuff.</p><p></p><p>This is why I love the OSR/NSR. The scenes are filled to overflowing with inspiration.</p><p></p><p>But I need the stuff presented in a useable way. Don’t waste my time by hiding important info, burying the lede on page 12, making the thing unusable at the table. This is where my threads on module layout and design came from. So much of what’s standard practice in the hobby wastes mountains of the referees time. Having to read the entire module multiple times and effectively rewrite the entire thing just to use it at the table. Make it easy to use at the table. Make it easy to play from the book without reading and re-reading and mountains of notes.</p><p></p><p>Again, this is why I love the OSR/NSR scenes. Information presented in an easy to find, easy to read, and easy to use at the table way.</p><p></p><p>What do I need from publishers? Inspire me and don’t waste my time.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9818457, member: 86653"] Inspiration and time. I can come up with thousands of random names for an infinite amount of bog-standard faux-medieval and high-fantasy towns, cities, regions, etc. Same goes for any bog-standard fantasy stuff. I’m good. I have 40+ years of modules, books, supplements, etc all around me. I don’t need any more. Keep your quests that were cliched when Arthur was still alive. And keep your “it’s an X, only slightly different” monsters. What I need is the weird stuff. Things I can’t think of. Things only some other designer can think of. A mix of their weird interests and loves that I’d never think of. The weirder the better. Gonzo, nutso, insane, wild, strange, bizarro, whatever. The further from the bog-standard baseline the better. Throw three completely unrelated things in a blender and make it work kinda stuff. This is why I love the OSR/NSR. The scenes are filled to overflowing with inspiration. But I need the stuff presented in a useable way. Don’t waste my time by hiding important info, burying the lede on page 12, making the thing unusable at the table. This is where my threads on module layout and design came from. So much of what’s standard practice in the hobby wastes mountains of the referees time. Having to read the entire module multiple times and effectively rewrite the entire thing just to use it at the table. Make it easy to use at the table. Make it easy to play from the book without reading and re-reading and mountains of notes. Again, this is why I love the OSR/NSR scenes. Information presented in an easy to find, easy to read, and easy to use at the table way. What do I need from publishers? Inspire me and don’t waste my time. [/QUOTE]
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