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What Do You Need From Publishers?
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<blockquote data-quote="Celebrim" data-source="post: 9818862" data-attributes="member: 4937"><p>Facetiously, I need them to publish things that I would like rather than things that would sell for a profit.</p><p></p><p>More seriously, I need RPG publishers to actually put in some hard work rather than doing all the easy stuff and then leaving me to do all the hard work. So many publishers out there seem to think they've done enough to be "inspiring" or to give lists of ideas. Bits of micro fiction and some sort of catchy novel theme and a basic resolution engine and then they think they are done. If D&D had started with that, it would probably have never caught on.</p><p></p><p>I need rules that tell me how to handle the hard stuff, like what happens if the PC's are running a business, or leading an army, or decide to get in a aerial dogfight with like 12 participants, or at the very least how to run a chase scene well when your combat engine is turn based. I need an RPG to have out of the box excellent adventures as good or better as I could design myself.</p><p></p><p>Almost no modern RPG is meeting that test which is why I'm buying and playing games mostly designed and published like 30 years ago or more, then spending 1-2 hours writing adventures for every hour at the game table.</p><p></p><p>But most of all, I need Chaosium to get off their butts and instead of giving me a 6th or 7th edition of Pendragon with only minor edits to all of that already really well done material, to get the license to Tortall and give me a Tortall campaign using Pendragon as an engine because in this day and age I can't get groups to get all that interesting in King Arthur - especially the highly immersive medieval inspired King Arthur they are doing with all their excellent research into the literature - but I could get players for Tortall with all of its modern anachronisms just because it's so much more relatable to most people who haven't had 12 hours of coursework in medieval history.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9818862, member: 4937"] Facetiously, I need them to publish things that I would like rather than things that would sell for a profit. More seriously, I need RPG publishers to actually put in some hard work rather than doing all the easy stuff and then leaving me to do all the hard work. So many publishers out there seem to think they've done enough to be "inspiring" or to give lists of ideas. Bits of micro fiction and some sort of catchy novel theme and a basic resolution engine and then they think they are done. If D&D had started with that, it would probably have never caught on. I need rules that tell me how to handle the hard stuff, like what happens if the PC's are running a business, or leading an army, or decide to get in a aerial dogfight with like 12 participants, or at the very least how to run a chase scene well when your combat engine is turn based. I need an RPG to have out of the box excellent adventures as good or better as I could design myself. Almost no modern RPG is meeting that test which is why I'm buying and playing games mostly designed and published like 30 years ago or more, then spending 1-2 hours writing adventures for every hour at the game table. But most of all, I need Chaosium to get off their butts and instead of giving me a 6th or 7th edition of Pendragon with only minor edits to all of that already really well done material, to get the license to Tortall and give me a Tortall campaign using Pendragon as an engine because in this day and age I can't get groups to get all that interesting in King Arthur - especially the highly immersive medieval inspired King Arthur they are doing with all their excellent research into the literature - but I could get players for Tortall with all of its modern anachronisms just because it's so much more relatable to most people who haven't had 12 hours of coursework in medieval history. [/QUOTE]
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