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<blockquote data-quote="schneeland" data-source="post: 9819229" data-attributes="member: 6900337"><p>I'm not buying as much as stuff as I used to, but there's still a fair amount of things that can interest me:</p><ul> <li data-xf-list-type="ul">For new stuff, I like things that have a clear concept, without being overly narrow - examples would be Free League games like Alien or Necrotic Gnome's Dolmenwood. </li> <li data-xf-list-type="ul">In the context of such games, I can sometimes be interested in a longer campaign, but I'm more tempted, if there is an equal amount of smaller adventures or adventure locations, and generally supplementary material focused on play, that I can use to enhance either the aforementioned pre-made campaign or one of my own</li> <li data-xf-list-type="ul">I tend to like monster books, especially for fantasy systems</li> <li data-xf-list-type="ul">I'm inclined to buy modules/premium content for Foundry for games and adventures I play, and I'm generally open to anything that makes running digital games easier</li> <li data-xf-list-type="ul">Specifically, I would love to have more atmospheric background images, good tokens (facing, not top down) and music, as well as somewhat abstract maps (I'd prefer to have the rooms laid out and maybe a few key locations within them, but not every piece of furniture, etc.) - this is especially true for non-fantasy settings (SciFi, Cyberpunk, Modern Day, etc.)</li> <li data-xf-list-type="ul">I can be interested in general treatises about the potential/probable effects of magic or technology on society, or books that contain useful thoughts about how to conceptualize locations for specific types of settings</li> <li data-xf-list-type="ul">I haven't seen this so far, but if there was a good book about TTRPG game design, I would probably buy it</li> <li data-xf-list-type="ul">Lastly, while it has become rare, sometimes there's a game that sounds interesting mechanically, and then I will buy it just to give it a closer look</li> </ul></blockquote><p></p>
[QUOTE="schneeland, post: 9819229, member: 6900337"] I'm not buying as much as stuff as I used to, but there's still a fair amount of things that can interest me: [LIST] [*]For new stuff, I like things that have a clear concept, without being overly narrow - examples would be Free League games like Alien or Necrotic Gnome's Dolmenwood. [*]In the context of such games, I can sometimes be interested in a longer campaign, but I'm more tempted, if there is an equal amount of smaller adventures or adventure locations, and generally supplementary material focused on play, that I can use to enhance either the aforementioned pre-made campaign or one of my own [*]I tend to like monster books, especially for fantasy systems [*]I'm inclined to buy modules/premium content for Foundry for games and adventures I play, and I'm generally open to anything that makes running digital games easier [*]Specifically, I would love to have more atmospheric background images, good tokens (facing, not top down) and music, as well as somewhat abstract maps (I'd prefer to have the rooms laid out and maybe a few key locations within them, but not every piece of furniture, etc.) - this is especially true for non-fantasy settings (SciFi, Cyberpunk, Modern Day, etc.) [*]I can be interested in general treatises about the potential/probable effects of magic or technology on society, or books that contain useful thoughts about how to conceptualize locations for specific types of settings [*]I haven't seen this so far, but if there was a good book about TTRPG game design, I would probably buy it [*]Lastly, while it has become rare, sometimes there's a game that sounds interesting mechanically, and then I will buy it just to give it a closer look [/LIST] [/QUOTE]
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