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What do you NEED in a starting town?
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<blockquote data-quote="Herobizkit" data-source="post: 2619507" data-attributes="member: 36150"><p>Some places of interest might include:</p><p></p><p>- The Local Sage/Wizard. The go-to guy when PCs discover rare and unusual items and need someone to tell them what they are and how they work. I find this guy tends to get more useless with more experienced gamers (oh, it's a Frost Brand. Gotcha.), but there shoud always be one or several local experts in a specific field. Each of your areas could have some kind of specialist, or, one guy who knows a bit about each.</p><p></p><p>- Ye Olde Inne and Taverne. While PC's may have a home in this village, there will certainly be a number of interesting NPC's who are on their way through... perhaps to each various location you have created. Unless your village opens its doors and welcoms all wayfarers (har har), these travellers will need a place to eat, sleep, and meet new adventurers.</p><p></p><p>- The Weapon/Armor Shop. This could be a simple as a guy who makes stuff and sells it out of a wagon, or an actual store front. PC's need gear, and they need to get it somewhere local (but could also meet a travelling merchant at Ye Olde Inne and Taverne... and the village is already starting to flesh itself out!)</p><p></p><p>- Since a hamlet really isn't that large, it would probably be full of commoners otherwise. So, make some interesting "people around town" that the PCs can visit, befriend or be-foe (?), and do things for. </p><p></p><p>- It might also be interesting to add a barracks for a town militia... somewhere people can learn to swing a sword should war befall the land.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2619507, member: 36150"] Some places of interest might include: - The Local Sage/Wizard. The go-to guy when PCs discover rare and unusual items and need someone to tell them what they are and how they work. I find this guy tends to get more useless with more experienced gamers (oh, it's a Frost Brand. Gotcha.), but there shoud always be one or several local experts in a specific field. Each of your areas could have some kind of specialist, or, one guy who knows a bit about each. - Ye Olde Inne and Taverne. While PC's may have a home in this village, there will certainly be a number of interesting NPC's who are on their way through... perhaps to each various location you have created. Unless your village opens its doors and welcoms all wayfarers (har har), these travellers will need a place to eat, sleep, and meet new adventurers. - The Weapon/Armor Shop. This could be a simple as a guy who makes stuff and sells it out of a wagon, or an actual store front. PC's need gear, and they need to get it somewhere local (but could also meet a travelling merchant at Ye Olde Inne and Taverne... and the village is already starting to flesh itself out!) - Since a hamlet really isn't that large, it would probably be full of commoners otherwise. So, make some interesting "people around town" that the PCs can visit, befriend or be-foe (?), and do things for. - It might also be interesting to add a barracks for a town militia... somewhere people can learn to swing a sword should war befall the land. [/QUOTE]
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What do you NEED in a starting town?
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