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What do you NEED in a starting town?
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<blockquote data-quote="Baragos" data-source="post: 2619762" data-attributes="member: 33166"><p>From a meta-game point of view you need the following:</p><p></p><p>1) Shop...either a traveling merchant as suggested above or a "general store"...they need to be able to get some equipment. Perhaps combine the two so they can buy stuff costing up to, say 10 gp all the time, but for more expensive items, they must wait for the merchant...that way you can also have things they need (potions for instance) be available in small doses.</p><p></p><p>2) Healer. There must be someone who can heal the party, either a low-level cleric or a druid...make the person skilled in Heal as well, so they can get longtime care and treatment against diseases and such, without having to resort to high-level spells.</p><p></p><p>3) Sage/wizard...a wizard, even a low-level, perhaps a bard, or an expert, would be able to tell them stuff about the region and any items they may find...perhaps the person has studied the Barrow's history, so that he has an idea about "that sword they found".</p><p></p><p>4) Meeting place, such as an inn or taproom...there needs to be a place for rumours, drinking, and most importantly the "quest-giver"! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Baragos, post: 2619762, member: 33166"] From a meta-game point of view you need the following: 1) Shop...either a traveling merchant as suggested above or a "general store"...they need to be able to get some equipment. Perhaps combine the two so they can buy stuff costing up to, say 10 gp all the time, but for more expensive items, they must wait for the merchant...that way you can also have things they need (potions for instance) be available in small doses. 2) Healer. There must be someone who can heal the party, either a low-level cleric or a druid...make the person skilled in Heal as well, so they can get longtime care and treatment against diseases and such, without having to resort to high-level spells. 3) Sage/wizard...a wizard, even a low-level, perhaps a bard, or an expert, would be able to tell them stuff about the region and any items they may find...perhaps the person has studied the Barrow's history, so that he has an idea about "that sword they found". 4) Meeting place, such as an inn or taproom...there needs to be a place for rumours, drinking, and most importantly the "quest-giver"! :) [/QUOTE]
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What do you NEED in a starting town?
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