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What do you not like about M&M?
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<blockquote data-quote="Capellan" data-source="post: 2093485" data-attributes="member: 6294"><p>Incorrect. You're forgetting critical hits (+5 dmg, and comparatively common in MnM as they don't need to be confirmed), surprise strike (+1 per 2PL against foes who lose their Dex), Power Attack (which can be applied to <em>any</em> MnM attack - not just melee attacks - and has no Strength minimum) and Hero Points (which let you buy temporary extra and stunts for precisely this kind of emergency).</p><p></p><p>Penetrating Attack can be nerfed by the Impenetrable extra, remember, so there <em>has</em> to be an alternative to it.</p><p></p><p>(Also, vis Brick on Brick action -- MnM's damage save makes these fights go pretty fast. A PL 10 Brick can do +20 (or more) damage on an attack, while the best defence you can get at that PL is Protection 10 and Dmg Save +7 ... that means you bump the DC down from 35 to 25, then have to try and beat that with d20+7. Roll 17 or less and you take a hit, roll 12 or less and you're stunned ... roll 7 or less (35% chance) and you're KO'd).</p><p></p><p>EDIT: don't read this spoiler if you don't want to know about future events in PirateCat's Code-4 Story Hour.</p><p></p><p>[spoiler]</p><p>I play Boulder. He's got Protection 10 and Super-Strength 10, Base STR 20, CON 20, Toughness and Power Attack feats.</p><p></p><p>In two sessions, I've one-shotted a PL11 brick, and two other brick-like characters of ~PL10-14. I've been hit five times in those fights: one save I made (just), two saves I took a hit (one of those only after Hero Pointing it), and two saves I was stunned.</p><p></p><p>Bricks are nowhere near as unstoppable as they look on paper <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Capellan, post: 2093485, member: 6294"] Incorrect. You're forgetting critical hits (+5 dmg, and comparatively common in MnM as they don't need to be confirmed), surprise strike (+1 per 2PL against foes who lose their Dex), Power Attack (which can be applied to [i]any[/i] MnM attack - not just melee attacks - and has no Strength minimum) and Hero Points (which let you buy temporary extra and stunts for precisely this kind of emergency). Penetrating Attack can be nerfed by the Impenetrable extra, remember, so there [i]has[/i] to be an alternative to it. (Also, vis Brick on Brick action -- MnM's damage save makes these fights go pretty fast. A PL 10 Brick can do +20 (or more) damage on an attack, while the best defence you can get at that PL is Protection 10 and Dmg Save +7 ... that means you bump the DC down from 35 to 25, then have to try and beat that with d20+7. Roll 17 or less and you take a hit, roll 12 or less and you're stunned ... roll 7 or less (35% chance) and you're KO'd). EDIT: don't read this spoiler if you don't want to know about future events in PirateCat's Code-4 Story Hour. [spoiler] I play Boulder. He's got Protection 10 and Super-Strength 10, Base STR 20, CON 20, Toughness and Power Attack feats. In two sessions, I've one-shotted a PL11 brick, and two other brick-like characters of ~PL10-14. I've been hit five times in those fights: one save I made (just), two saves I took a hit (one of those only after Hero Pointing it), and two saves I was stunned. Bricks are nowhere near as unstoppable as they look on paper :) [/spoiler] [/QUOTE]
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