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What do you not like about M&M?
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<blockquote data-quote="Dragonblade" data-source="post: 2096593" data-attributes="member: 2804"><p>Now that the thread has been established, I'd like to chime in on some of my thoughts. Firstly, I'd like more support for those people who dislike the damage save and prefer a HP system. The damage save is nifty and all but as a DM the lack of control frustrates me, its too hard to guage whether an encounter will wipe out the party or whether the party will just wade through their opponents. Even if PLs are fairly evenly matched, a couple of 1s and you are down for the count.</p><p></p><p>I'd like a book of all sorts of cool conversion info for other d20 products. How can I convert critters, spells, and so on into M&M either using M&M with HP rules, or using the damage save rules.</p><p></p><p>I'd like to see rules for power frameworks sort of like power pools or ECs in HERO. And how about more detailed power construction rules with charts listing all sorts of different effects and so on. I felt like the power construction rules could have been more greatly expanded upon.</p><p></p><p>I like the notion that a Variable Effect/Power with Hero points can be used to simulate the comic book scene where the hero suddenly uses his power in a new and creative way to win the day. But I think the Variable Effect/Power should be able to do this without a Hero point (i.e. I want to be able to make a power pool), and likewise, spending a Hero point should automatically allow you to do something similar without having to have bought ranks in aVariable Effect/Power.</p><p></p><p>I think some powers are too cheap. Drain and Mind Control should cost 3 or 4 points per rank for one thing. And instead of failing your save and taking full on Drain rank in effect, you should only take ranks of effect per each point you missed your save by up to the total ranks of the Drain power used on you.</p><p></p><p>Likewise, front loaded powers like Invisibility, or Incorporeal need their cost structure changed to reflect the fact that buying 1 rank pretty much gives you the whole power while buying additional ranks only makes you marginally more effective. There should be a base cost and then a cost per rank beyond the base cost.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2096593, member: 2804"] Now that the thread has been established, I'd like to chime in on some of my thoughts. Firstly, I'd like more support for those people who dislike the damage save and prefer a HP system. The damage save is nifty and all but as a DM the lack of control frustrates me, its too hard to guage whether an encounter will wipe out the party or whether the party will just wade through their opponents. Even if PLs are fairly evenly matched, a couple of 1s and you are down for the count. I'd like a book of all sorts of cool conversion info for other d20 products. How can I convert critters, spells, and so on into M&M either using M&M with HP rules, or using the damage save rules. I'd like to see rules for power frameworks sort of like power pools or ECs in HERO. And how about more detailed power construction rules with charts listing all sorts of different effects and so on. I felt like the power construction rules could have been more greatly expanded upon. I like the notion that a Variable Effect/Power with Hero points can be used to simulate the comic book scene where the hero suddenly uses his power in a new and creative way to win the day. But I think the Variable Effect/Power should be able to do this without a Hero point (i.e. I want to be able to make a power pool), and likewise, spending a Hero point should automatically allow you to do something similar without having to have bought ranks in aVariable Effect/Power. I think some powers are too cheap. Drain and Mind Control should cost 3 or 4 points per rank for one thing. And instead of failing your save and taking full on Drain rank in effect, you should only take ranks of effect per each point you missed your save by up to the total ranks of the Drain power used on you. Likewise, front loaded powers like Invisibility, or Incorporeal need their cost structure changed to reflect the fact that buying 1 rank pretty much gives you the whole power while buying additional ranks only makes you marginally more effective. There should be a base cost and then a cost per rank beyond the base cost. [/QUOTE]
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