Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What do you not like about M&M?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bretbo" data-source="post: 2096968" data-attributes="member: 18497"><p>EDIT: dang you, HeapThaumaturgist for jumping before me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>Forgive my ignorance...True20?</p><p></p><p>Hey Dragonblade, don't mean to sound like I'm jumping on you, but I had some thoughts on your dislikes:</p><p></p><p></p><p></p><p></p><p>Remember, the bad guys (or the opponents of the players if they are the bad guys) have hero points also (called villain points). And there is a system that weighs the advantage to the player on this, but villains can re-roll damage saves by spending a villain point.</p><p></p><p></p><p></p><p>There was a sort-of conversion notes for doing D&D Monsters in M&M that Steve Kenson posted. Neo expanded on these conversion (quite well, in fact) and can be found in a M&M Fanzine called Super Samurai (check E-CORE or d20 Magazine Rack) or on the M&M Forum (if it hasn't been purged). Spells would simply be powers with extras, power stunts and flaws. There is a Superlink Product called Monsters and Mayhem that handled Fantasy M&M; haven't seen it so can't say if its good or not.</p><p></p><p></p><p></p><p>Well, the extras and power stunts are framwork-like if constructed properly. A character like Ultra Boy (who uses one power at a time) would have a base power (probably Super-Strength) with everything else as a power stunt. And there is a Multi-Power Framework (been a while since I read Hero, that is the other framework besides Elemental Control, right?)</p><p></p><p></p><p></p><p>Using Variable Effect without spending a Hero Point sounds way to powerful. Maybe something like the character can use it once per 5 PLs they've gain (2 at PL10) for free then they have to use hero points might work. Don't know. And remember, if you use extra effort (which burns a hero point) you can use any power that makes since with your character concept. Example: The Human Torch spends a point to create a fire-cage to trap a villain (effect: Snare).</p><p></p><p></p><p></p><p>The way powers are constructed, the cost is resonable. The effect, though, can be a pain to deal with. I mean, for 2 points a character can have Penetrating Vision that can give a GM tons of headaches in a mystery-based game. Every super-powered game has to deal with this kind of thing, good GMing is how to manage it.</p><p></p><p></p><p></p><p>See comment above.</p></blockquote><p></p>
[QUOTE="Bretbo, post: 2096968, member: 18497"] EDIT: dang you, HeapThaumaturgist for jumping before me! :D Forgive my ignorance...True20? Hey Dragonblade, don't mean to sound like I'm jumping on you, but I had some thoughts on your dislikes: Remember, the bad guys (or the opponents of the players if they are the bad guys) have hero points also (called villain points). And there is a system that weighs the advantage to the player on this, but villains can re-roll damage saves by spending a villain point. There was a sort-of conversion notes for doing D&D Monsters in M&M that Steve Kenson posted. Neo expanded on these conversion (quite well, in fact) and can be found in a M&M Fanzine called Super Samurai (check E-CORE or d20 Magazine Rack) or on the M&M Forum (if it hasn't been purged). Spells would simply be powers with extras, power stunts and flaws. There is a Superlink Product called Monsters and Mayhem that handled Fantasy M&M; haven't seen it so can't say if its good or not. Well, the extras and power stunts are framwork-like if constructed properly. A character like Ultra Boy (who uses one power at a time) would have a base power (probably Super-Strength) with everything else as a power stunt. And there is a Multi-Power Framework (been a while since I read Hero, that is the other framework besides Elemental Control, right?) Using Variable Effect without spending a Hero Point sounds way to powerful. Maybe something like the character can use it once per 5 PLs they've gain (2 at PL10) for free then they have to use hero points might work. Don't know. And remember, if you use extra effort (which burns a hero point) you can use any power that makes since with your character concept. Example: The Human Torch spends a point to create a fire-cage to trap a villain (effect: Snare). The way powers are constructed, the cost is resonable. The effect, though, can be a pain to deal with. I mean, for 2 points a character can have Penetrating Vision that can give a GM tons of headaches in a mystery-based game. Every super-powered game has to deal with this kind of thing, good GMing is how to manage it. See comment above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you not like about M&M?
Top