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What do you not like about M&M?
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<blockquote data-quote="teitan" data-source="post: 2108126" data-attributes="member: 3457"><p>It isn't a problem with the system, in fact that is the POINT of protection. Think of the battles between the THing and the HUlk... they last forever and NEVER have a winner because some greater need arises and they work together. They can pound on each other all day and not hurt each other. That is the point, genre emulation. Now ask Prof. X to come in and make them stop before they destroy the city, they go down like PL3 mooks to their PL15 fists. Did you read the Death of Superman story? SUperman and Doomsday could NOT hurt each other and had to PUSH themselves to their limits in order to hurt each other, eventually killing one another. That was because both were so damn invulnerable. </p><p></p><p>Now in a game you might not like it but you have to think OUTSIDE the box. SPider-man's villains COMPLEMENT his powers for a reason. Lex Luthor is Superman's archenemy FOR a REASON. Superman has problems with Myxyzptlk for a reason. You have to use their weaknesses against them and the nWoD rules for flaws etc don't work with M&M because 1 pp is a LOT of XP.</p><p></p><p>NOw what I don't like about M&M has little to do with the system. Eventually we will get a second edition that will fix anything "broken" *skills aren't broken* and I look forward to it but the current iteration of the rules does 3 important things: It scales like DC Heroes, is as flexible as Hero and is as fun and easy as MarvelFASERIP. What I don't like though is the speed that the game plays at. M&M is ALMOST too fast and it feels like each and every session is a six part storyline.</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="teitan, post: 2108126, member: 3457"] It isn't a problem with the system, in fact that is the POINT of protection. Think of the battles between the THing and the HUlk... they last forever and NEVER have a winner because some greater need arises and they work together. They can pound on each other all day and not hurt each other. That is the point, genre emulation. Now ask Prof. X to come in and make them stop before they destroy the city, they go down like PL3 mooks to their PL15 fists. Did you read the Death of Superman story? SUperman and Doomsday could NOT hurt each other and had to PUSH themselves to their limits in order to hurt each other, eventually killing one another. That was because both were so damn invulnerable. Now in a game you might not like it but you have to think OUTSIDE the box. SPider-man's villains COMPLEMENT his powers for a reason. Lex Luthor is Superman's archenemy FOR a REASON. Superman has problems with Myxyzptlk for a reason. You have to use their weaknesses against them and the nWoD rules for flaws etc don't work with M&M because 1 pp is a LOT of XP. NOw what I don't like about M&M has little to do with the system. Eventually we will get a second edition that will fix anything "broken" *skills aren't broken* and I look forward to it but the current iteration of the rules does 3 important things: It scales like DC Heroes, is as flexible as Hero and is as fun and easy as MarvelFASERIP. What I don't like though is the speed that the game plays at. M&M is ALMOST too fast and it feels like each and every session is a six part storyline. Jason [/QUOTE]
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What do you not like about M&M?
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