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What do you not like about M&M?
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<blockquote data-quote="takyris" data-source="post: 2133299" data-attributes="member: 5171"><p>I'd rather see them turned into powers that actually get better with more ranks -- although that's already the case with the errata'd Incorporeality. When you're incorporeal, none of your world-affecting powers work unless you have Ghost Touch on EACH of them -- and even with Ghost Touch, you only get up to the level of the power, or your Incorporeality rank, whichever is lower. It's already a bit harder to munchkinize an Incorporeal character -- although by no means impossible.</p><p></p><p>With Invisibility, I'd rather see it provide a bonus to Hide checks, allow hiding without the benefit of cover, and/or provide 10% concealment per rank in Invisibility -- so 10 ranks gets you actual invisibility, while 5 ranks just makes you "The Blurry Guy" or "The Difficult to Notice" guy.</p><p></p><p>I'd aim for the latter, rather than the former, because you can pump up "Super-Skill:Hiding" or just do Super-Dex and have a really great hiding person. I think that I'd probably go with something that got rid of the Hide check entirely, now that I think about it, and go with "You cannot be seen except by a Spot check of 15+Ranks In Invisibility -- and that's for taking normal actions each round. If you only do a half action, it's 20+ranks. If you only take mental actions or other non-movement actions, it's 25+ranks, and if you take no actions whatsoever, it's 30+ranks. If you are pulling levers or doing obvious stuff, the Spot DC is 10+ranks, and if you are actively attacking someone, the DC is 5+ranks. Success on the Spot check by 20 or more means they've pinpointed your location, while Success by less than 20 means that they have a general area (20' radius or square adjacent to an area in which something obvious is happening) but cannot pinpoint a square.</p><p></p><p>This makes things a bit more complicated, but if I had an invisible character, I'd just jot down:</p><p></p><p>Mistwalker's Invisibility, 10 ranks: 15(attack), 20(obvious), 25(normal), 30(half), 35(mental), 40(hold still)</p><p></p><p>That way, you've got a reason to put more ranks into it, and it differentiates a bit between the guy who becomes visible if you toss flour on him and somebody whose invisibility is a core character concept that shouldn't be taken away any more often than Spiderman's wall-clinging.</p></blockquote><p></p>
[QUOTE="takyris, post: 2133299, member: 5171"] I'd rather see them turned into powers that actually get better with more ranks -- although that's already the case with the errata'd Incorporeality. When you're incorporeal, none of your world-affecting powers work unless you have Ghost Touch on EACH of them -- and even with Ghost Touch, you only get up to the level of the power, or your Incorporeality rank, whichever is lower. It's already a bit harder to munchkinize an Incorporeal character -- although by no means impossible. With Invisibility, I'd rather see it provide a bonus to Hide checks, allow hiding without the benefit of cover, and/or provide 10% concealment per rank in Invisibility -- so 10 ranks gets you actual invisibility, while 5 ranks just makes you "The Blurry Guy" or "The Difficult to Notice" guy. I'd aim for the latter, rather than the former, because you can pump up "Super-Skill:Hiding" or just do Super-Dex and have a really great hiding person. I think that I'd probably go with something that got rid of the Hide check entirely, now that I think about it, and go with "You cannot be seen except by a Spot check of 15+Ranks In Invisibility -- and that's for taking normal actions each round. If you only do a half action, it's 20+ranks. If you only take mental actions or other non-movement actions, it's 25+ranks, and if you take no actions whatsoever, it's 30+ranks. If you are pulling levers or doing obvious stuff, the Spot DC is 10+ranks, and if you are actively attacking someone, the DC is 5+ranks. Success on the Spot check by 20 or more means they've pinpointed your location, while Success by less than 20 means that they have a general area (20' radius or square adjacent to an area in which something obvious is happening) but cannot pinpoint a square. This makes things a bit more complicated, but if I had an invisible character, I'd just jot down: Mistwalker's Invisibility, 10 ranks: 15(attack), 20(obvious), 25(normal), 30(half), 35(mental), 40(hold still) That way, you've got a reason to put more ranks into it, and it differentiates a bit between the guy who becomes visible if you toss flour on him and somebody whose invisibility is a core character concept that shouldn't be taken away any more often than Spiderman's wall-clinging. [/QUOTE]
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