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What do you not like about M&M?
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<blockquote data-quote="threshel" data-source="post: 2142839" data-attributes="member: 5164"><p>A few others have mentioned this, too. While things like <a href="http://www.elyzium.net/mnm/index.htm" target="_blank">Simpson's Mutants and Masterminds Excel Character Builder</a> certainly help, what I suspect you're really seeing is just a learning curve. Yeah, MnM's curve <em>is</em> steep, but once you get past it, character building is no more difficult in MnM than in most other systems. I think the expectation created by the familiarity of the d20 system can lead to frustration at first. With most d20, if you know character creation in D&D, you've got it licked anywhere else: d20 Modern, CoC d20, whatever.</p><p>Also, the amount of GM interaction necessary (and I am <em>not</em> complaining about this, in fact I think it's one of the strengths of the game) usually means I work with my players as much as possible before the first actual session and with our first campaign we sat aside the first session for character creation. Yes, even at the end of that session we were all dissapointed that we didn't have time to play with our new characters in this new game we were so excited about, but after the second session, nobody cared. It's a temporary issue, and one that has meant little to the long-term running of a campaign or the enjoyment of the game.</p><p>From a GM's perspective, at first it's a little daunting, and I relied heavily on the archetypes and supporting cast writeups presented in the book as the basis for some of my first villains and NPC's, but now new characters are easy, whether generated on the excel sheet or not.</p><p>A huge, huge help in getting over this curve was the Atomic Think Tank on MutantsandMasterminds.com. There are some very helpful people there, including an official rules clarification forum run by the author, who has also replied to this thread once or twice. MnM has, without a doubt, the absolute best support I've ever seen for a game from the developer.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>J</p><p>PS I'm not trying to invalidate anyone's critisms or opinions, just noting how it went for me.</p></blockquote><p></p>
[QUOTE="threshel, post: 2142839, member: 5164"] A few others have mentioned this, too. While things like [url=http://www.elyzium.net/mnm/index.htm]Simpson's Mutants and Masterminds Excel Character Builder[/url] certainly help, what I suspect you're really seeing is just a learning curve. Yeah, MnM's curve [i]is[/i] steep, but once you get past it, character building is no more difficult in MnM than in most other systems. I think the expectation created by the familiarity of the d20 system can lead to frustration at first. With most d20, if you know character creation in D&D, you've got it licked anywhere else: d20 Modern, CoC d20, whatever. Also, the amount of GM interaction necessary (and I am [i]not[/i] complaining about this, in fact I think it's one of the strengths of the game) usually means I work with my players as much as possible before the first actual session and with our first campaign we sat aside the first session for character creation. Yes, even at the end of that session we were all dissapointed that we didn't have time to play with our new characters in this new game we were so excited about, but after the second session, nobody cared. It's a temporary issue, and one that has meant little to the long-term running of a campaign or the enjoyment of the game. From a GM's perspective, at first it's a little daunting, and I relied heavily on the archetypes and supporting cast writeups presented in the book as the basis for some of my first villains and NPC's, but now new characters are easy, whether generated on the excel sheet or not. A huge, huge help in getting over this curve was the Atomic Think Tank on MutantsandMasterminds.com. There are some very helpful people there, including an official rules clarification forum run by the author, who has also replied to this thread once or twice. MnM has, without a doubt, the absolute best support I've ever seen for a game from the developer. :) J PS I'm not trying to invalidate anyone's critisms or opinions, just noting how it went for me. [/QUOTE]
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