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General Tabletop Discussion
*Dungeons & Dragons
What Do You Not Like About The 2014 5E DMG?
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<blockquote data-quote="DrJawaPhD" data-source="post: 9364445" data-attributes="member: 7044770"><p>I have read it, and I don't like it. It's hard to pinpoint exactly why - there just isn't really much of anything in there that I find useful. Many people complain about the organization but I don't see how that really matters, it's not like it would be better if rearranged. </p><p></p><p>I think maybe the biggest issue is that it covers MANY topics but barely scratches the surface on any of them, to the point that the advice is all good but so much of it is obvious if you've ever played DnD before. I don't know how you solve that without turning it into a thousand page book, but as it stands now the DM guide is pretty useless compared to the plethora of third party publications (or pre-5e WotC publications) that cover specific topics in far greater detail.</p><p></p><p>Stuff that I use 3PP/homebrew rules for and would love to see addressed in far greater detail for 2024:</p><ul> <li data-xf-list-type="ul">Creature harvesting rules</li> <li data-xf-list-type="ul">Magic item crafting rules that are actually realistic for characters to engage in</li> <li data-xf-list-type="ul">Magic item pricing that actually make sense, not just a gigantic range set by rarity</li> <li data-xf-list-type="ul">Tips on gold/treasure per level, balanced with the magic item pricing</li> <li data-xf-list-type="ul">Downtime activities that are actually interesting (XGtE improved on this quite a bit)</li> <li data-xf-list-type="ul">Encounter balancing tips for a realistic number of combats per day (NOT 6-8, more like 1-2)</li> <li data-xf-list-type="ul">Update the Monster Statistics by Challenge Rating table to actually reflect existing monster stat block</li> </ul></blockquote><p></p>
[QUOTE="DrJawaPhD, post: 9364445, member: 7044770"] I have read it, and I don't like it. It's hard to pinpoint exactly why - there just isn't really much of anything in there that I find useful. Many people complain about the organization but I don't see how that really matters, it's not like it would be better if rearranged. I think maybe the biggest issue is that it covers MANY topics but barely scratches the surface on any of them, to the point that the advice is all good but so much of it is obvious if you've ever played DnD before. I don't know how you solve that without turning it into a thousand page book, but as it stands now the DM guide is pretty useless compared to the plethora of third party publications (or pre-5e WotC publications) that cover specific topics in far greater detail. Stuff that I use 3PP/homebrew rules for and would love to see addressed in far greater detail for 2024: [LIST] [*]Creature harvesting rules [*]Magic item crafting rules that are actually realistic for characters to engage in [*]Magic item pricing that actually make sense, not just a gigantic range set by rarity [*]Tips on gold/treasure per level, balanced with the magic item pricing [*]Downtime activities that are actually interesting (XGtE improved on this quite a bit) [*]Encounter balancing tips for a realistic number of combats per day (NOT 6-8, more like 1-2) [*]Update the Monster Statistics by Challenge Rating table to actually reflect existing monster stat block [/LIST] [/QUOTE]
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What Do You Not Like About The 2014 5E DMG?
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