Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Do You Not Like About The 2014 5E DMG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hatmatter" data-source="post: 9364734" data-attributes="member: 75077"><p>Hi Grimm Goose. I like your contributions, but -- based on my experience and understanding -- I am going to have to go with Shardstone on this one. I have always experienced my role as DM to be one of creating a consistent and fun world precisely through editing what player options are available...this has been true with every edition I have DMed, which began with 2nd edition. My quibble is with your premise that the limiting of options in some way consists of subtracting from the core of the game. I think the game -- going back to its very origins -- was designed so that DMs could decide to include some elements and not include others. </p><p></p><p>To Shardstone's example of the Roman campaign, I loved the 2nd edition Historical Guides, and I am even running a 5th edition campaign now that takes inspiration from the Historical Guide <em>A Mighty Fortress</em>, set in Elizabethan England. My experience is that I am fully running a D&D 5th edition campaign even if my players are not playing dragonborn (as but one example).</p><p></p><p>I realize that the Forgotten Realms became the setting where all options are available, but in my opinion the FR became a bit blah when dragonborn and tabaxi became unremarkable denizens walking around Waterdeep. There is nothing about other settings, let alone one's own campaign setting, that requires one to include all options. This is not only true for species, but classes, available spells, magic items, and so forth. The books offer a broad palette. Some artists keep their selections to certain hues for effect. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 9364734, member: 75077"] Hi Grimm Goose. I like your contributions, but -- based on my experience and understanding -- I am going to have to go with Shardstone on this one. I have always experienced my role as DM to be one of creating a consistent and fun world precisely through editing what player options are available...this has been true with every edition I have DMed, which began with 2nd edition. My quibble is with your premise that the limiting of options in some way consists of subtracting from the core of the game. I think the game -- going back to its very origins -- was designed so that DMs could decide to include some elements and not include others. To Shardstone's example of the Roman campaign, I loved the 2nd edition Historical Guides, and I am even running a 5th edition campaign now that takes inspiration from the Historical Guide [I]A Mighty Fortress[/I], set in Elizabethan England. My experience is that I am fully running a D&D 5th edition campaign even if my players are not playing dragonborn (as but one example). I realize that the Forgotten Realms became the setting where all options are available, but in my opinion the FR became a bit blah when dragonborn and tabaxi became unremarkable denizens walking around Waterdeep. There is nothing about other settings, let alone one's own campaign setting, that requires one to include all options. This is not only true for species, but classes, available spells, magic items, and so forth. The books offer a broad palette. Some artists keep their selections to certain hues for effect. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Do You Not Like About The 2014 5E DMG?
Top