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General Tabletop Discussion
*Dungeons & Dragons
What Do You Not Like About The 2014 5E DMG?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9364823" data-attributes="member: 6790260"><p>I mean, there are at least four things you can do which preserve most of the simplicity while still allowing greater leeway.</p><p></p><p>1: Stacking only for the purpose of overcoming disadvantage (or vice-versa.) Currently, ANY amount of advantage cancels out ANY amount of disadvantage, making no change. Allowing stacking just to determine which one "wins" immediately removes the fact that getting advantage from two separate sources is pointless, as it is currently, without changing the actual bonus effect.</p><p>2: Bring back the DM's Best Friend, the +/- 2, as a parallel but separate track. Call it Boost and Bust, or something like that. A Boosted roll can in fact actually achieve more than Advantage can, but is a smaller bonus on average. This even allows complexity--perhaps offering a "Busted Advantage" roll, or a "Boosted Disadvantage" roll, for situations of problematic approach or high risk.</p><p>3: Allow more than just one feat (which is thus contextually broken) to play around with the Advantage formula, e.g. rolling three dice and taking the best one.</p><p>4: Using more roll-replacement type mechanics, whether floors (a la Reliable Talent) or, my preference, "use your raw score in place of the die roll." That's reliable and extremely simple. Other options could be "roll a d4 and multiply by 4" (chunkier), "roll 3d6" (more curvy, lower range but better average), or various other things.</p><p></p><p>It isn't <em>that</em> hard to keep the simplicity. 5e just wasn't interested in actually doing the game design work required.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9364823, member: 6790260"] I mean, there are at least four things you can do which preserve most of the simplicity while still allowing greater leeway. 1: Stacking only for the purpose of overcoming disadvantage (or vice-versa.) Currently, ANY amount of advantage cancels out ANY amount of disadvantage, making no change. Allowing stacking just to determine which one "wins" immediately removes the fact that getting advantage from two separate sources is pointless, as it is currently, without changing the actual bonus effect. 2: Bring back the DM's Best Friend, the +/- 2, as a parallel but separate track. Call it Boost and Bust, or something like that. A Boosted roll can in fact actually achieve more than Advantage can, but is a smaller bonus on average. This even allows complexity--perhaps offering a "Busted Advantage" roll, or a "Boosted Disadvantage" roll, for situations of problematic approach or high risk. 3: Allow more than just one feat (which is thus contextually broken) to play around with the Advantage formula, e.g. rolling three dice and taking the best one. 4: Using more roll-replacement type mechanics, whether floors (a la Reliable Talent) or, my preference, "use your raw score in place of the die roll." That's reliable and extremely simple. Other options could be "roll a d4 and multiply by 4" (chunkier), "roll 3d6" (more curvy, lower range but better average), or various other things. It isn't [I]that[/I] hard to keep the simplicity. 5e just wasn't interested in actually doing the game design work required. [/QUOTE]
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What Do You Not Like About The 2014 5E DMG?
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