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What do you NOT want to use tech for in you TTRPG?
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<blockquote data-quote="Umbran" data-source="post: 8882507" data-attributes="member: 177"><p>I want to address this just a bit. Any statement of the form, "this is too much," is incomplete. There is an implicit, "for X purpose or goal" at the end. Sometimes "implicit" means "unstated so that we don't really know what it is.</p><p></p><p>So, we can ask, what result in gaming might your tech use be too much for?</p><p></p><p></p><p></p><p></p><p>I tend to prep in a bit of a mixed-mode. For prep PDFs are slightly more awkward - if I am writing my prep by hand, then I'm swtching back and forth from my computer to paper, and if I am doing my prep electronically, I have screen real-estate limitations. </p><p></p><p>In play, if we are using paper sheets, physical books are superior. Online play, pdf and online sources are superior.</p><p></p><p></p><p></p><p>I will use online dice rollers if playing online, and that's what the GM wants. </p><p>I've been playing online with some folks that are not great at memorizing rules, and the rules-automation in Roll20 is a boon for them, so I get the appeal.</p><p>But, honestly, I prefer the physicality of rolling dice, and will do that when I can.</p><p></p><p></p><p></p><p>D&D Beyond has awesome online sheets. I was resistant to trying them initially, but now I'm good with them for any D&D game. Roll20 sheets are acceptable, but not as great.</p><p>Electronic access to rules when using electronic sheets is also awesome - clicking on a thing to know the text of a feat or spell is far superior to opening a book.</p><p></p><p>So, for D&D, I am more than happy to use D&D Beyond. </p><p></p><p>Historically, at least half of my gaming has been non-D&D, though, so paper sheets are fine.</p><p></p><p></p><p></p><p></p><p>I definitely prefer in-person play. For a couple in my regular group, online play doesn't serve well - being on camera or only audio doesn't work for everyone.</p><p></p><p>I have a couple of online games that are with folks I know and like, but live far away. Gaming online with them is better than not gaming with them, so online it is.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8882507, member: 177"] I want to address this just a bit. Any statement of the form, "this is too much," is incomplete. There is an implicit, "for X purpose or goal" at the end. Sometimes "implicit" means "unstated so that we don't really know what it is. So, we can ask, what result in gaming might your tech use be too much for? I tend to prep in a bit of a mixed-mode. For prep PDFs are slightly more awkward - if I am writing my prep by hand, then I'm swtching back and forth from my computer to paper, and if I am doing my prep electronically, I have screen real-estate limitations. In play, if we are using paper sheets, physical books are superior. Online play, pdf and online sources are superior. I will use online dice rollers if playing online, and that's what the GM wants. I've been playing online with some folks that are not great at memorizing rules, and the rules-automation in Roll20 is a boon for them, so I get the appeal. But, honestly, I prefer the physicality of rolling dice, and will do that when I can. D&D Beyond has awesome online sheets. I was resistant to trying them initially, but now I'm good with them for any D&D game. Roll20 sheets are acceptable, but not as great. Electronic access to rules when using electronic sheets is also awesome - clicking on a thing to know the text of a feat or spell is far superior to opening a book. So, for D&D, I am more than happy to use D&D Beyond. Historically, at least half of my gaming has been non-D&D, though, so paper sheets are fine. I definitely prefer in-person play. For a couple in my regular group, online play doesn't serve well - being on camera or only audio doesn't work for everyone. I have a couple of online games that are with folks I know and like, but live far away. Gaming online with them is better than not gaming with them, so online it is. [/QUOTE]
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