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What do you NOT want to use tech for in you TTRPG?
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<blockquote data-quote="Randomthoughts" data-source="post: 8904283" data-attributes="member: 6681248"><p>I pretty much play TTRPG online exclusively now (on Fantasy Grounds). The only exception is during special occasions with family. But all my regular gaming is online, which is the main reason in fact gaming has <em>become</em> regular.</p><p></p><p>As for what I would keep electronic versus analog? Of the four you mention, I don't miss physical Dice and Character Sheets at all. I "grew up" with physical books and I'm in the 50/50 bucket where I read dead tree versions (which spares me the eye strain) but also enjoy the search capabilities of pdf. Unfortunately, I buy two versions of the rules that I use the most.</p><p></p><p>Finally, I don't miss in person play except with family/close friends (obviously for other reasons). I certainly don't miss the inconvenience of the commute or set up/tear down, however short that may be. The convenience of simply shutting off the computer and going about my day is something I would definitely miss (and feel it when I do play with family/friends).</p><p></p><p>Something I'm split on is battlemaps. I enjoy making my own battlemaps. And there are A TON of them out there free (but find it much faster to make my own than finding "the perfect one" for an adventure). But I do miss the simplicity (and quickness) of using an erasable battle map. FG has built in map features, and they're fine even on the fly. But in person, it would literally take seconds (but look that way lol).</p><p></p><p>I agree with you on the other stuff. Prep is so much easier online and FG is pretty darn good for it. I'm done with miniatures; I have enough laying around I still have to paint. And complex combats? FG's Combat Tracker and automation (for SWADE for example) is so good, I would prefer running a hybrid session if I ran Savage Worlds in person. Interestingly enough, my FLGS has rooms with hook ups to a TV.</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 8904283, member: 6681248"] I pretty much play TTRPG online exclusively now (on Fantasy Grounds). The only exception is during special occasions with family. But all my regular gaming is online, which is the main reason in fact gaming has [I]become[/I] regular. As for what I would keep electronic versus analog? Of the four you mention, I don't miss physical Dice and Character Sheets at all. I "grew up" with physical books and I'm in the 50/50 bucket where I read dead tree versions (which spares me the eye strain) but also enjoy the search capabilities of pdf. Unfortunately, I buy two versions of the rules that I use the most. Finally, I don't miss in person play except with family/close friends (obviously for other reasons). I certainly don't miss the inconvenience of the commute or set up/tear down, however short that may be. The convenience of simply shutting off the computer and going about my day is something I would definitely miss (and feel it when I do play with family/friends). Something I'm split on is battlemaps. I enjoy making my own battlemaps. And there are A TON of them out there free (but find it much faster to make my own than finding "the perfect one" for an adventure). But I do miss the simplicity (and quickness) of using an erasable battle map. FG has built in map features, and they're fine even on the fly. But in person, it would literally take seconds (but look that way lol). I agree with you on the other stuff. Prep is so much easier online and FG is pretty darn good for it. I'm done with miniatures; I have enough laying around I still have to paint. And complex combats? FG's Combat Tracker and automation (for SWADE for example) is so good, I would prefer running a hybrid session if I ran Savage Worlds in person. Interestingly enough, my FLGS has rooms with hook ups to a TV. [/QUOTE]
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