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What do you NOT want to use tech for in you TTRPG?
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<blockquote data-quote="Bedrockgames" data-source="post: 8908725" data-attributes="member: 85555"><p>I play online and we use a combination of physical books and PDFs. The PDFs are mainly an issue for me while running a game because it is on the monitor I am using to interact with the players. So when I can, I use the physical book. PDFs do have the bonus of advanced search features though and being able to cut text out and put into a note so I have multiple sections in front of me. I agree though, for browsing, nothing beats a physical book. </p><p></p><p>I feel like with linear reading, I retain more information when I read a physical book. </p><p></p><p></p><p></p><p>I play on discord and we don't use dice rollers (at least when I am running sessions we don't). We also don't make people roll dice on camera. It is the honor system. If people are going to cheat, they will cheat. But on the whole, I don't notice any difference in pattern of outcome using this method (possible people are cheating, I can't say, but we still have character deaths and even TPKs). </p><p></p><p></p><p></p><p>I don't mind digital sheets and character generators but once in a while I just want to write out characters by hand. </p><p></p><p></p><p></p><p>I actually shifted to online play a few years before Covid and have gotten so used to it, I don't notice the difference. This might just be my personality, and I also have health issue with can make in person gaming inconvenient for me, but I found there was a period of time where online gaming felt disconnected, but then I stopped noticing all the things that make it different from live at the table play. I play mostly without miniatures, mats, or handouts, so that probably helps in this case. </p><p></p><p>Also one big advantage of online play is it is so easy to get a group together. If you suddenly want to play a random RPG, you can go online and likely find players who can hop on discord and give it a shot. It helped me tremendously with play testing (I was able to run multiple scenarios and mechanic tests each week with small groups of players online----this probably wouldn't have been easy to pull off in person). And you can game with anyone across the globe. On Friday two of my players live in England, one in New Hampshire and me and the other player live in Boston. On my Saturday bi-weekly game, one player is in Canada while the rest are mostly in Massachusetts. I designed a game with someone who was living in China then who moved to California. Time zones are a factor for sure. But one good thing about being able to play with folks from different places is it really gives you a different perspective on things that come up in play.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8908725, member: 85555"] I play online and we use a combination of physical books and PDFs. The PDFs are mainly an issue for me while running a game because it is on the monitor I am using to interact with the players. So when I can, I use the physical book. PDFs do have the bonus of advanced search features though and being able to cut text out and put into a note so I have multiple sections in front of me. I agree though, for browsing, nothing beats a physical book. I feel like with linear reading, I retain more information when I read a physical book. I play on discord and we don't use dice rollers (at least when I am running sessions we don't). We also don't make people roll dice on camera. It is the honor system. If people are going to cheat, they will cheat. But on the whole, I don't notice any difference in pattern of outcome using this method (possible people are cheating, I can't say, but we still have character deaths and even TPKs). I don't mind digital sheets and character generators but once in a while I just want to write out characters by hand. I actually shifted to online play a few years before Covid and have gotten so used to it, I don't notice the difference. This might just be my personality, and I also have health issue with can make in person gaming inconvenient for me, but I found there was a period of time where online gaming felt disconnected, but then I stopped noticing all the things that make it different from live at the table play. I play mostly without miniatures, mats, or handouts, so that probably helps in this case. Also one big advantage of online play is it is so easy to get a group together. If you suddenly want to play a random RPG, you can go online and likely find players who can hop on discord and give it a shot. It helped me tremendously with play testing (I was able to run multiple scenarios and mechanic tests each week with small groups of players online----this probably wouldn't have been easy to pull off in person). And you can game with anyone across the globe. On Friday two of my players live in England, one in New Hampshire and me and the other player live in Boston. On my Saturday bi-weekly game, one player is in Canada while the rest are mostly in Massachusetts. I designed a game with someone who was living in China then who moved to California. Time zones are a factor for sure. But one good thing about being able to play with folks from different places is it really gives you a different perspective on things that come up in play. [/QUOTE]
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