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What do you NOT want to use tech for in you TTRPG?
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<blockquote data-quote="Jd Smith1" data-source="post: 9202593" data-attributes="member: 6998052"><p>The thing about online games, is that you have access to free maps of intense detail, including tile sets so you can build your own, limitless furnishings to further add detail, and countless tokens of either portrait or top-down orientation.</p><p></p><p>So the players can literally see at a glance exactly what is going on, rather than sitting there building dice towers while the GM drones on, or trying to remember which blob is the party healer.</p><p></p><p>Better still, they can see it with dynamic lighting (not the best map, but we delete the screen shots after each session):</p><p>[ATTACH=full]333739[/ATTACH]</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 9202593, member: 6998052"] The thing about online games, is that you have access to free maps of intense detail, including tile sets so you can build your own, limitless furnishings to further add detail, and countless tokens of either portrait or top-down orientation. So the players can literally see at a glance exactly what is going on, rather than sitting there building dice towers while the GM drones on, or trying to remember which blob is the party healer. Better still, they can see it with dynamic lighting (not the best map, but we delete the screen shots after each session): [ATTACH type="full" width="505px" alt="1701097256431.png"]333739[/ATTACH] [/QUOTE]
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What do you NOT want to use tech for in you TTRPG?
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