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What do you NOT want to use tech for in you TTRPG?
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<blockquote data-quote="Distracted DM" data-source="post: 9202901" data-attributes="member: 6894926"><p>For my in-person games, my prep is basically picking what miniatures I think might be relevant for the session; my in-person games are very improv-heavy, with a bare-bones outline that inspired the whole adventure. This can take maybe 30-60 minutes because I have so many minis <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>My prep for online games takes a TON of time- hours and hours, looking for the right maps, drawing walls, lights, finding art for tokens, etc. </p><p>I pay hundreds of dollars/month (I'm a pro GM so I at least can write it off <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />) for patreons for maps etc. There IS a module on FoundryVTT, the Moulinette Cloud, that has a database of participating creators- I type "cave" into it and it shows me all the maps with "cave" or tagged as such, and lets me drag and drop these maps. Most often their walls are already done. That's where most of my patreon $$$ goes, to creators on that cloud, so I can KIND of run my games spur-of-the-moment-ish like I'd do in-person.</p><p></p><p>Spending so much $$$ isn't a requirement, but it does make running the games more fulfilling for me, which in turn makes my games enjoyable for the players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9202901, member: 6894926"] For my in-person games, my prep is basically picking what miniatures I think might be relevant for the session; my in-person games are very improv-heavy, with a bare-bones outline that inspired the whole adventure. This can take maybe 30-60 minutes because I have so many minis :D My prep for online games takes a TON of time- hours and hours, looking for the right maps, drawing walls, lights, finding art for tokens, etc. I pay hundreds of dollars/month (I'm a pro GM so I at least can write it off :rolleyes:) for patreons for maps etc. There IS a module on FoundryVTT, the Moulinette Cloud, that has a database of participating creators- I type "cave" into it and it shows me all the maps with "cave" or tagged as such, and lets me drag and drop these maps. Most often their walls are already done. That's where most of my patreon $$$ goes, to creators on that cloud, so I can KIND of run my games spur-of-the-moment-ish like I'd do in-person. Spending so much $$$ isn't a requirement, but it does make running the games more fulfilling for me, which in turn makes my games enjoyable for the players ;) [/QUOTE]
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