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General Tabletop Discussion
*TTRPGs General
What do you, personally, need a system to do for you?
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<blockquote data-quote="dbm" data-source="post: 9663280" data-attributes="member: 8014"><p>From my perspective, an RPG system provides the <em>game</em> bit of the role-playing game.</p><p></p><p>As with all games, the system should be understandable and fun to use. The rules should also support the narrative effectively. So, typically that would involve a core mechanic which is used in a pretty consistent fashion and a set of procedures which use that mechanic to support the kind of things we will be doing in our role-playing.</p><p></p><p>A good system has a range of procedures that will cover the main kind of ‘scenes’ we would have in our game, and a really good system will also let you zoom-in or zoom-out on those scenes depending on how much of a focus we want to give it.</p><p></p><p>Savage Worlds hits all those marks for me pretty consistently, which is why it is my default system. Even though it is genre agnostic, it is designed to give an ‘action adventure’ feel which is my baseline for all the kinds of games I run. So ‘system matters’ but that can still mean a system can be a great fit without having to be laser-focused on a particular game world or concept.</p></blockquote><p></p>
[QUOTE="dbm, post: 9663280, member: 8014"] From my perspective, an RPG system provides the [I]game[/I] bit of the role-playing game. As with all games, the system should be understandable and fun to use. The rules should also support the narrative effectively. So, typically that would involve a core mechanic which is used in a pretty consistent fashion and a set of procedures which use that mechanic to support the kind of things we will be doing in our role-playing. A good system has a range of procedures that will cover the main kind of ‘scenes’ we would have in our game, and a really good system will also let you zoom-in or zoom-out on those scenes depending on how much of a focus we want to give it. Savage Worlds hits all those marks for me pretty consistently, which is why it is my default system. Even though it is genre agnostic, it is designed to give an ‘action adventure’ feel which is my baseline for all the kinds of games I run. So ‘system matters’ but that can still mean a system can be a great fit without having to be laser-focused on a particular game world or concept. [/QUOTE]
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What do you, personally, need a system to do for you?
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