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What do you, personally, need a system to do for you?
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9665399" data-attributes="member: 32075"><p>I want rules that deal with the issue of character ability being different from player ability. This sometimes produces conflicts between the character being able to Do Stuff, and the character being under the Direction and Control of the player. But leaving e.g. the social skills of the character to "how well the player does, and thus limited to the player's social skills" has its own drawbacks.</p><p></p><p>I also want rules that don't break down when the absurdly difficult meets the insanely competent. Or when the the absurdly easy meets the pathetically inept. To my mind, that's where common sense breaks down and therefore is what the rules are <em>for</em>.</p><p></p><p>"My character wants to open the lock. But he's a Fighter with no lockpicking type skills. But he does have the key. But his hands are tied behind his back."</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9665399, member: 32075"] I want rules that deal with the issue of character ability being different from player ability. This sometimes produces conflicts between the character being able to Do Stuff, and the character being under the Direction and Control of the player. But leaving e.g. the social skills of the character to "how well the player does, and thus limited to the player's social skills" has its own drawbacks. I also want rules that don't break down when the absurdly difficult meets the insanely competent. Or when the the absurdly easy meets the pathetically inept. To my mind, that's where common sense breaks down and therefore is what the rules are [I]for[/I]. "My character wants to open the lock. But he's a Fighter with no lockpicking type skills. But he does have the key. But his hands are tied behind his back." [/QUOTE]
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What do you, personally, need a system to do for you?
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