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<blockquote data-quote="Blue" data-source="post: 7474309" data-attributes="member: 20564"><p>When I'm creating a character for an already existing group, I go "Role first". What does this group need (and what would be redundant / step on other's toes). From the available roles in 5e I go concept, class and so forth.</p><p></p><p>I mention 5e because we always use point buy. In earlier editions where we rolled ability scores, I'd roll first because that will have a big impact on what I could play in terms of MAD vs. SAD. (Even more so back in AD&D 2nd where the group I was with rolled three sets <em>in order</em> so class choice was strongly dictated by the roles.)</p><p></p><p>Occasional variations happen. For example, for Out of the Abyss I knew I wanted a race with Darkvision before considering anything else, and since my FLGS is heavy on optimization that I'd want a tight class/race combo. But that's not the norm.</p><p></p><p>Let em give an example from a game I recently joined. The group has seven players (including me) and not all make it every session. They only had a single healer, a life cleric. So someone who can pinch hit as a healer was a good fit. Also they had several melee combatants including a tank and some of them were also good ranged combatants. So weapon-wielders seemed full, and by the same token something like a moon druid would be overlap.</p><p></p><p>I ended up going with a bard. Some healing, some buffing that would differ from the sorcerer, and various fun bard things. I ended up going halfling because I had a cool picture in mind.</p></blockquote><p></p>
[QUOTE="Blue, post: 7474309, member: 20564"] When I'm creating a character for an already existing group, I go "Role first". What does this group need (and what would be redundant / step on other's toes). From the available roles in 5e I go concept, class and so forth. I mention 5e because we always use point buy. In earlier editions where we rolled ability scores, I'd roll first because that will have a big impact on what I could play in terms of MAD vs. SAD. (Even more so back in AD&D 2nd where the group I was with rolled three sets [I]in order[/I] so class choice was strongly dictated by the roles.) Occasional variations happen. For example, for Out of the Abyss I knew I wanted a race with Darkvision before considering anything else, and since my FLGS is heavy on optimization that I'd want a tight class/race combo. But that's not the norm. Let em give an example from a game I recently joined. The group has seven players (including me) and not all make it every session. They only had a single healer, a life cleric. So someone who can pinch hit as a healer was a good fit. Also they had several melee combatants including a tank and some of them were also good ranged combatants. So weapon-wielders seemed full, and by the same token something like a moon druid would be overlap. I ended up going with a bard. Some healing, some buffing that would differ from the sorcerer, and various fun bard things. I ended up going halfling because I had a cool picture in mind. [/QUOTE]
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