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What do YOU plan on doing with Daggerheart?
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<blockquote data-quote="aramis erak" data-source="post: 9669790" data-attributes="member: 6779310"><p>GM Fiat leveling is a thing in D&D 5, and in Pugmire (a 5e derivative), the Renegade Studios' Essence 20 games (TF, MLP, GIJ), Final Fantasy ⅩⅣ TT. And a few other level-based games. Not that it's really anything new - there were people using fiat leveling in the 70's; it's just been in the 2010's onward that it's become part of rules-as-published.</p><p>I'm not surprised at all its in DH. Is it my preferred method? No. Doable? Yeah. </p><p></p><p>I am a bit annoyed at the vagueness of the advice.</p><p>the guidance is from 2 sessions to "one arc"... (p. 183). </p><p></p><p>One arc is defined on page 189 as "Arcs are typically between three to five sessions in length, though they can be longer depending on how large of a campaign you’re running."</p><p>Note the one-arc definition is blurred by the page 191 table... where Yaro's Return arc is only 6 sessions... but spans 9 sessions. And others on it run up to 7 sessions.</p><p></p><p>It may be neuro-diversity brain, but that kind of vagueness in a major experiential element is probably the most annoying bit I've found. (The rest so far are needless jargon differences.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9669790, member: 6779310"] GM Fiat leveling is a thing in D&D 5, and in Pugmire (a 5e derivative), the Renegade Studios' Essence 20 games (TF, MLP, GIJ), Final Fantasy ⅩⅣ TT. And a few other level-based games. Not that it's really anything new - there were people using fiat leveling in the 70's; it's just been in the 2010's onward that it's become part of rules-as-published. I'm not surprised at all its in DH. Is it my preferred method? No. Doable? Yeah. I am a bit annoyed at the vagueness of the advice. the guidance is from 2 sessions to "one arc"... (p. 183). One arc is defined on page 189 as "Arcs are typically between three to five sessions in length, though they can be longer depending on how large of a campaign you’re running." Note the one-arc definition is blurred by the page 191 table... where Yaro's Return arc is only 6 sessions... but spans 9 sessions. And others on it run up to 7 sessions. It may be neuro-diversity brain, but that kind of vagueness in a major experiential element is probably the most annoying bit I've found. (The rest so far are needless jargon differences.) [/QUOTE]
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