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What do YOU plan on doing with Daggerheart?
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<blockquote data-quote="Faolyn" data-source="post: 9691213" data-attributes="member: 6915329"><p>OK, so I didn't play 4e, but a large part of that is because the first books made it clear (to me) it was very much a combat game. It looked like they removed nearly everything that wasn't combat-oriented. For instance: bards, (many) utility spells, good-aligned monsters. I know bards and at least some good monsters came in a later, and they probably added more social elements in later as well, but that lack turned me off enormously. I may have liked the edition enough to buy it if they had included these things right away. (Or maybe not, because I can't get myself that excited for tactical combat.)</p><p></p><p>Whereas DH includes social elements throughout the book, to the point that the Blade domain--probably one of the most combat-oriented domains used in the most combat-oriented classes--has the Soldier's Bond card. You say nice things to someone or ask them about themselves and you both gain Hope. I know the 4e fighter or warlord or whatever could basically point to someone and give them hp back, but the DH ability is <em>specifically </em>built to encourage roleplaying. And there's a whole Social adversary type, made specifically for non-combat encounters. (I have absolutely no idea how non-combat NPCs were handled in 4e.)</p><p></p><p>So while yeah, DH was definitely took heavily from 4e, it has enough social elements that people like me can really enjoy it.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9691213, member: 6915329"] OK, so I didn't play 4e, but a large part of that is because the first books made it clear (to me) it was very much a combat game. It looked like they removed nearly everything that wasn't combat-oriented. For instance: bards, (many) utility spells, good-aligned monsters. I know bards and at least some good monsters came in a later, and they probably added more social elements in later as well, but that lack turned me off enormously. I may have liked the edition enough to buy it if they had included these things right away. (Or maybe not, because I can't get myself that excited for tactical combat.) Whereas DH includes social elements throughout the book, to the point that the Blade domain--probably one of the most combat-oriented domains used in the most combat-oriented classes--has the Soldier's Bond card. You say nice things to someone or ask them about themselves and you both gain Hope. I know the 4e fighter or warlord or whatever could basically point to someone and give them hp back, but the DH ability is [I]specifically [/I]built to encourage roleplaying. And there's a whole Social adversary type, made specifically for non-combat encounters. (I have absolutely no idea how non-combat NPCs were handled in 4e.) So while yeah, DH was definitely took heavily from 4e, it has enough social elements that people like me can really enjoy it. [/QUOTE]
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