Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What do YOU plan on doing with Daggerheart?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zakael19" data-source="post: 9691601" data-attributes="member: 7044099"><p><a href="https://bankuei.wordpress.com/2013/11/19/making-good-flags/" target="_blank">Flags are "game mechanics which explicit aspects of a character designed for players to tell the GM what kind of stories and conflicts they want for their characters"</a> (link to a really good blog from the guy who largely introduced the concept to the discourse).</p><p></p><p>They're super common and basically baked into all PBTA/FITD games, stuff as basic as your Playbook selection starts determining where the story/play/themes/opposition is going to go. You often add in extra stuff like Bonds, Instincts, Beliefs, relationships, etc that say to the GM "hey, this crap matters to my character - I want you to bring it up as scenes are framed so I can react/evolve/quail under/etc them."</p><p></p><p>My personal favorite tends to be what the blog calls out under Ideals. I really like to see a player identify a fairly straightforward Thing that has meaning to their character that they want to see tested. I've found over the last 300ish hours of play that this leads to much more interesting internal & external character development; clear around-the-table understanding of where people are coming from; and some really fun conflict between beliefs (the most recent being last night where a player with the Belief "I will do anything to protect my friends" and another one with the belief "Goodness is constrained by strict moral lines" and a third with "Doing what is right is less important then saving those I love" all had quite a scene over how to deal with a fanatical militant pursuer).</p></blockquote><p></p>
[QUOTE="zakael19, post: 9691601, member: 7044099"] [URL='https://bankuei.wordpress.com/2013/11/19/making-good-flags/']Flags are "game mechanics which explicit aspects of a character designed for players to tell the GM what kind of stories and conflicts they want for their characters"[/URL] (link to a really good blog from the guy who largely introduced the concept to the discourse). They're super common and basically baked into all PBTA/FITD games, stuff as basic as your Playbook selection starts determining where the story/play/themes/opposition is going to go. You often add in extra stuff like Bonds, Instincts, Beliefs, relationships, etc that say to the GM "hey, this crap matters to my character - I want you to bring it up as scenes are framed so I can react/evolve/quail under/etc them." My personal favorite tends to be what the blog calls out under Ideals. I really like to see a player identify a fairly straightforward Thing that has meaning to their character that they want to see tested. I've found over the last 300ish hours of play that this leads to much more interesting internal & external character development; clear around-the-table understanding of where people are coming from; and some really fun conflict between beliefs (the most recent being last night where a player with the Belief "I will do anything to protect my friends" and another one with the belief "Goodness is constrained by strict moral lines" and a third with "Doing what is right is less important then saving those I love" all had quite a scene over how to deal with a fanatical militant pursuer). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do YOU plan on doing with Daggerheart?
Top