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What do YOU plan on doing with Daggerheart?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9691887" data-attributes="member: 18"><p>Personally I was kind of fascinated because as a long-time Bard player I had basically zero interest in playing DH's Bard.</p><p></p><p>Re: Grace I think it's one of the worst Domains, for two reasons:</p><p></p><p>1) Tons and tons of its abilities are "per rest" or even per long rest, but don't offer any ability to pay to refresh them sooner (unlike some of those for other classes). This seems to be more the case here than with any other Domain, and it's easy to miss if you're not thinking about it. This means they're <em>drastically</em> less usable than other Domain cards. That matters when you can only have 5 Domain cards. Codex, which has three abilities per card in a lot of cases, being your other Domain helps here, but it's quite an issue.</p><p></p><p>2) A lot of others are narrowly specific to social situations but not actually that powerful. Oh Advantage on rolls to lie/trick for 1 Hope? Any party member could spend 1 Hope and use Help An Ally for the exact same result. So unless your other party members are often not in a position to help you, and/or miserly with Hope, that's a pretty useless ability and a real waste of a Domain card. Awesome picture but come on!</p><p></p><p>It's also a bit of a confused Domain, sort of randomly having social and psychic elements in a way that seems less thematic than a lot of the other domains.</p><p></p><p>The Rally die is pretty strong but is also a trap if you use it for anything but clearing Stress, and is 1/Session - not even Long Rest! I feel like they should have probably just limited it to clearing Stress and kept it at 1/Session OR made it something you can add to any roll and made it be 1/rest or something.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9691887, member: 18"] Personally I was kind of fascinated because as a long-time Bard player I had basically zero interest in playing DH's Bard. Re: Grace I think it's one of the worst Domains, for two reasons: 1) Tons and tons of its abilities are "per rest" or even per long rest, but don't offer any ability to pay to refresh them sooner (unlike some of those for other classes). This seems to be more the case here than with any other Domain, and it's easy to miss if you're not thinking about it. This means they're [I]drastically[/I] less usable than other Domain cards. That matters when you can only have 5 Domain cards. Codex, which has three abilities per card in a lot of cases, being your other Domain helps here, but it's quite an issue. 2) A lot of others are narrowly specific to social situations but not actually that powerful. Oh Advantage on rolls to lie/trick for 1 Hope? Any party member could spend 1 Hope and use Help An Ally for the exact same result. So unless your other party members are often not in a position to help you, and/or miserly with Hope, that's a pretty useless ability and a real waste of a Domain card. Awesome picture but come on! It's also a bit of a confused Domain, sort of randomly having social and psychic elements in a way that seems less thematic than a lot of the other domains. The Rally die is pretty strong but is also a trap if you use it for anything but clearing Stress, and is 1/Session - not even Long Rest! I feel like they should have probably just limited it to clearing Stress and kept it at 1/Session OR made it something you can add to any roll and made it be 1/rest or something. [/QUOTE]
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