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What do YOU plan on doing with Daggerheart?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9702080" data-attributes="member: 18"><p>I think it'd be surprisingly similar to D&D in that characters with magical and social abilities are likely to be wildly more useful and engaged than ones without those. Experiences will factor in a bit of course, and the dominant factor will likely be how engaged the players (not PCs) are, as is the case in most games.</p><p></p><p>Ironically one of the games where I feel like the rules do make mysteries notably worse isn't D&D or Daggerheart but Call of Cthulhu, especially earlier editions!</p><p></p><p></p><p>I mean, I don't see how that's what you're describing, particularly "intent"-wise but...</p><p></p><p></p><p>Seems like it would be hard to give "serious penalties" for wearing a gambeson (which literally gives you a bonus to Evasion, so presumably cannot be cumbersome) without seeming vindictive. And I notice that even unarmoured "social" NPCs have damage thresholds like they're wearing light armour, absolutely consistently. Not a single one of them has damage thresholds which suggest that they're actually unarmoured. It'd be a bizarre double-standard to say NPCs get to have armoured thresholds but PCs only get to have their level. (NB all NPC damage thresholds are lower than PCs in equivalent armour, but that's intended to the math of the game.)</p><p></p><p>Seriously go look - Courtesan's thresholds are barely lower than the same-tier Assassin Poisoner. Merchant, Courtier and Petty Noble have <em>higher </em>thresholds than the same-tier Jagged Knife Sniper and the same as Jagged Knife Shadow (the latter of whom is presumably wearing leather or similar).</p><p></p><p>This suggests strongly to me that you implied claim that it's okay to strip armour from PCs regularly (which, remember, forces their damage threshold just down to "level and level x2") is "rules as intended" is flatly incorrect, that the game does not expect you to do that, nor is it balanced accordingly.</p><p></p><p>If it was, those social NPCs would have much, much lower thresholds. But in your game, they'll be massively higher than identically dressed PCs, even ones who are from tiers of play above them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9702080, member: 18"] I think it'd be surprisingly similar to D&D in that characters with magical and social abilities are likely to be wildly more useful and engaged than ones without those. Experiences will factor in a bit of course, and the dominant factor will likely be how engaged the players (not PCs) are, as is the case in most games. Ironically one of the games where I feel like the rules do make mysteries notably worse isn't D&D or Daggerheart but Call of Cthulhu, especially earlier editions! I mean, I don't see how that's what you're describing, particularly "intent"-wise but... Seems like it would be hard to give "serious penalties" for wearing a gambeson (which literally gives you a bonus to Evasion, so presumably cannot be cumbersome) without seeming vindictive. And I notice that even unarmoured "social" NPCs have damage thresholds like they're wearing light armour, absolutely consistently. Not a single one of them has damage thresholds which suggest that they're actually unarmoured. It'd be a bizarre double-standard to say NPCs get to have armoured thresholds but PCs only get to have their level. (NB all NPC damage thresholds are lower than PCs in equivalent armour, but that's intended to the math of the game.) Seriously go look - Courtesan's thresholds are barely lower than the same-tier Assassin Poisoner. Merchant, Courtier and Petty Noble have [I]higher [/I]thresholds than the same-tier Jagged Knife Sniper and the same as Jagged Knife Shadow (the latter of whom is presumably wearing leather or similar). This suggests strongly to me that you implied claim that it's okay to strip armour from PCs regularly (which, remember, forces their damage threshold just down to "level and level x2") is "rules as intended" is flatly incorrect, that the game does not expect you to do that, nor is it balanced accordingly. If it was, those social NPCs would have much, much lower thresholds. But in your game, they'll be massively higher than identically dressed PCs, even ones who are from tiers of play above them. [/QUOTE]
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