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What do YOU plan on doing with Daggerheart?
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<blockquote data-quote="zakael19" data-source="post: 9702234" data-attributes="member: 7044099"><p>As [USER=16586]@Campbell[/USER] noted, you can run something that looks like mysteries very well in a fiction-first game using a set of procedures I don't think DH would struggle to support. If you can do it in FITD (Bump in the Dark is a "better in basically every way" version of Monster of the Week, using a version of the Brindlewood Bay clue system ported over), you can do it here.</p><p></p><p>If you wanted to really lean into horror and vulnerability, I think you'd need to think a little bit about the Hope and Stress economy. Maybe do more restricted resting like Age of Umbra introduces with "bonfires," so you can't buffer Hope or Stress without some effort. Maybe use more countdowns of pursuit or tick up a crushing darkness thing or whatever. Maybe lean into some more monsters of shadow or something that deal Direct damage, or consistently have Fear abilities that deal direct damage (or again do it off Light or consumable resources - perhaps they need to spend Hope to fuel some sort of beacon during clashes?). </p><p></p><p>It would take thought and intention if you wanted to, but I think the interaction of resources and fiction gives you some space to play with if you really want it. Oh, and player buy in.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9702234, member: 7044099"] As [USER=16586]@Campbell[/USER] noted, you can run something that looks like mysteries very well in a fiction-first game using a set of procedures I don't think DH would struggle to support. If you can do it in FITD (Bump in the Dark is a "better in basically every way" version of Monster of the Week, using a version of the Brindlewood Bay clue system ported over), you can do it here. If you wanted to really lean into horror and vulnerability, I think you'd need to think a little bit about the Hope and Stress economy. Maybe do more restricted resting like Age of Umbra introduces with "bonfires," so you can't buffer Hope or Stress without some effort. Maybe use more countdowns of pursuit or tick up a crushing darkness thing or whatever. Maybe lean into some more monsters of shadow or something that deal Direct damage, or consistently have Fear abilities that deal direct damage (or again do it off Light or consumable resources - perhaps they need to spend Hope to fuel some sort of beacon during clashes?). It would take thought and intention if you wanted to, but I think the interaction of resources and fiction gives you some space to play with if you really want it. Oh, and player buy in. [/QUOTE]
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What do YOU plan on doing with Daggerheart?
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