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What do YOU plan on doing with Daggerheart?
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<blockquote data-quote="kermit4karate" data-source="post: 9750558" data-attributes="member: 7053643"><p>Ouch, touché. Fair enough. I just meant by letting the players with a good flair for the dramatic, the natural actors and theatrical folks at the table, have at it. If they're on a roll adding depth to the story for me, got others enraptured with their verisimilitude, I've still got my lists, tables, key encounters and keyed area maps in my pocket to get things moving again for when the player gets bogged down.</p><p></p><p>So yes, which I'm sure you just caught, by narrative play in D&D I'm not suggesting letting the players plot the entire course, although I believe one could still do that within the basic ruleset of D&D if they wanted to. I just don't imagine many would because that would make it too much like DH. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kermit4karate, post: 9750558, member: 7053643"] Ouch, touché. Fair enough. I just meant by letting the players with a good flair for the dramatic, the natural actors and theatrical folks at the table, have at it. If they're on a roll adding depth to the story for me, got others enraptured with their verisimilitude, I've still got my lists, tables, key encounters and keyed area maps in my pocket to get things moving again for when the player gets bogged down. So yes, which I'm sure you just caught, by narrative play in D&D I'm not suggesting letting the players plot the entire course, although I believe one could still do that within the basic ruleset of D&D if they wanted to. I just don't imagine many would because that would make it too much like DH. :) [/QUOTE]
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