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<blockquote data-quote="Lanefan" data-source="post: 9210343" data-attributes="member: 29398"><p>There's design space for Illusionists and Necromancers as MU subclasses but that's about it; the rest all end up kinda looking the same.</p><p></p><p>Blasphemy, I say!</p><p></p><p>Dropping Assassins was the worst thing 2e did.</p><p></p><p>Disagree. There's room for a Cavalier or Knight (sub)class in the game and always has been, though for sure the UA version needs some tweaking. It's Paladin that needs a long hard look as to whether it's worth keeping.</p><p></p><p>Another good idea fraught with poor design. The antipathy to magic makes them unusual...and they're on average far less problematic to have in a party than a Paladin.</p><p></p><p>Yeah, this one was kinda pointless.</p><p></p><p>Yet one could argue they should have a niche. Dropping them was a mistake; proven by the proliferation of PC-playable monster species we've seen since.</p><p></p><p>2e outright ruined the Ranger. It still hasn't recovered.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9210343, member: 29398"] There's design space for Illusionists and Necromancers as MU subclasses but that's about it; the rest all end up kinda looking the same. Blasphemy, I say! Dropping Assassins was the worst thing 2e did. Disagree. There's room for a Cavalier or Knight (sub)class in the game and always has been, though for sure the UA version needs some tweaking. It's Paladin that needs a long hard look as to whether it's worth keeping. Another good idea fraught with poor design. The antipathy to magic makes them unusual...and they're on average far less problematic to have in a party than a Paladin. Yeah, this one was kinda pointless. Yet one could argue they should have a niche. Dropping them was a mistake; proven by the proliferation of PC-playable monster species we've seen since. 2e outright ruined the Ranger. It still hasn't recovered. [/QUOTE]
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