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General Tabletop Discussion
*TTRPGs General
What do you prefer? Long home campaigns or Adventure Paths with an end?
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<blockquote data-quote="Friadoc" data-source="post: 3475516" data-attributes="member: 5445"><p>Personally, although I love playing certain characters, or even returning to them at a later date, I do prefer a contained arc/direction for the character's cycle and life.</p><p></p><p>I should note, though, that I've been playing the same character, a litorian runechild oathsworn named Rathe, since Arcana Unearthed released up to and through a conversion to Arcana Evolved.</p><p></p><p>Not only has it been an enjoyable experience, with the character being a lot different than any character I've played, but I can't wait to see how his story plays out.</p><p></p><p>But, I eventually had to add a second character to the game, not only due to our gaming group having shrunk due to life-change attrition (mostly work, including a player moving to become a professor at DePaul University), but also due to my need to have a change, of sorts.</p><p></p><p>Fortunately, though, I didn't kill Rathe off in order to play Zhod (Warforged nay-sprite nay-faen greenbond - Seriously long story) and I've enjoyed both characters.</p><p></p><p>That said, I really think, for me, either campaign breaks, or encapsulated adventure arcs, are a dang good idea when it comes to gaming.</p><p></p><p>However, it might just be a by product of my life, as I moved around a lot, thusly changing gaming groups a lot, with my current group being the longest gaming group I've ever had, at ~8 years. Before that it was ~6 years (twice), with no other group prior to that going more than ~3 or 4 years due to moving around a lot.</p><p></p><p>I enjoy the defined arc as it gives you a goal for the story (beginning, middle, and end), while also keeps you from wishing to play something else.</p><p></p><p>I enjoy fantasy, but I need breaks from it at times, which I use to get when I had two or three gaming groups, compared to my singular gaming group that I'm in now.</p><p></p><p>Fortunately, we've got a fine DM who keeps things feeling fresh, solid companions to game with, and the outlet of Play-by-Post games on here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Friadoc, post: 3475516, member: 5445"] Personally, although I love playing certain characters, or even returning to them at a later date, I do prefer a contained arc/direction for the character's cycle and life. I should note, though, that I've been playing the same character, a litorian runechild oathsworn named Rathe, since Arcana Unearthed released up to and through a conversion to Arcana Evolved. Not only has it been an enjoyable experience, with the character being a lot different than any character I've played, but I can't wait to see how his story plays out. But, I eventually had to add a second character to the game, not only due to our gaming group having shrunk due to life-change attrition (mostly work, including a player moving to become a professor at DePaul University), but also due to my need to have a change, of sorts. Fortunately, though, I didn't kill Rathe off in order to play Zhod (Warforged nay-sprite nay-faen greenbond - Seriously long story) and I've enjoyed both characters. That said, I really think, for me, either campaign breaks, or encapsulated adventure arcs, are a dang good idea when it comes to gaming. However, it might just be a by product of my life, as I moved around a lot, thusly changing gaming groups a lot, with my current group being the longest gaming group I've ever had, at ~8 years. Before that it was ~6 years (twice), with no other group prior to that going more than ~3 or 4 years due to moving around a lot. I enjoy the defined arc as it gives you a goal for the story (beginning, middle, and end), while also keeps you from wishing to play something else. I enjoy fantasy, but I need breaks from it at times, which I use to get when I had two or three gaming groups, compared to my singular gaming group that I'm in now. Fortunately, we've got a fine DM who keeps things feeling fresh, solid companions to game with, and the outlet of Play-by-Post games on here. ;) [/QUOTE]
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What do you prefer? Long home campaigns or Adventure Paths with an end?
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