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General Tabletop Discussion
*Dungeons & Dragons
What do you prefer to give/get XP for?
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<blockquote data-quote="Shiroiken" data-source="post: 9418118" data-attributes="member: 6775477"><p>I generally go with "overcoming challenges," but those can also be individual tasks. For things like tricks and traps, I give each a CR and character multiplier based on the number of characters it is likely to affect. I also give xp for planned social encounters, also with a CR, where the party has the opportunity to convince one or more NPCs to their side. The reason why it's only planned encounters, is to avoid the players being motivated to talk to <em>everyone</em> in hopes of pulling off some extra xp.</p><p></p><p>For a trap example, a covered pit trap might be a CR 2 that should affect up to 4 characters, it would be worth 1300 XP (450 x4). If a character disarms the trigger, the party gets the xp. If a player figures out a way to bypass the pit by placing a long plank across it, the party gets xp. If the party stumbles into it, the party gets the xp... along with some lost HP. It doesn't matter how many characters solve or are affected by it, the entire group divides the xp.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 9418118, member: 6775477"] I generally go with "overcoming challenges," but those can also be individual tasks. For things like tricks and traps, I give each a CR and character multiplier based on the number of characters it is likely to affect. I also give xp for planned social encounters, also with a CR, where the party has the opportunity to convince one or more NPCs to their side. The reason why it's only planned encounters, is to avoid the players being motivated to talk to [I]everyone[/I] in hopes of pulling off some extra xp. For a trap example, a covered pit trap might be a CR 2 that should affect up to 4 characters, it would be worth 1300 XP (450 x4). If a character disarms the trigger, the party gets the xp. If a player figures out a way to bypass the pit by placing a long plank across it, the party gets xp. If the party stumbles into it, the party gets the xp... along with some lost HP. It doesn't matter how many characters solve or are affected by it, the entire group divides the xp. [/QUOTE]
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What do you prefer to give/get XP for?
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