Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you prefer to give/get XP for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lolsworth" data-source="post: 9418304" data-attributes="member: 7044475"><p>XP is so interesting because it's changed a lot over the years and 5e does it so poorly that most players these days think they hate XP as a concept and just do milestone aka "GM decides when" levelling</p><p></p><p>But when done properly XP can be a great tool to drive play. What gets rewarded gets repeated. So with only xp from monsters, the game becomes largely about killing monsters. You don't want to avoid the monster or scare it away or trick it into letting you pass - none of those give you XP. You want to kill it, so XP for killing monsters encourages murderhobo behaviour. </p><p></p><p>PbtA games ask questions at the end of every session, and the questions depend on what game you're playing. In Monster of the Week it's asking whether you saved someone or learned things because it's a game about monsters and investigating. </p><p></p><p>When I tried PF2E the XP system was a real eye opener. Every encounter, however you resolve it, gives XP. Monsters, traps, obstacles, people to talk to. And it's based on difficulty so scales to level and avoids the "how much xp is this monster worth" nonsense. A moderate encounter is 80xp - so easy to use and remember. And it's simple to add in xp for other things you want to encourage. So in Kingmaker award xp for discovering new locations.</p><p></p><p>When done right, XP is great and not only drives play and encourages certain behaviour, but gives players a sense of progression</p></blockquote><p></p>
[QUOTE="lolsworth, post: 9418304, member: 7044475"] XP is so interesting because it's changed a lot over the years and 5e does it so poorly that most players these days think they hate XP as a concept and just do milestone aka "GM decides when" levelling But when done properly XP can be a great tool to drive play. What gets rewarded gets repeated. So with only xp from monsters, the game becomes largely about killing monsters. You don't want to avoid the monster or scare it away or trick it into letting you pass - none of those give you XP. You want to kill it, so XP for killing monsters encourages murderhobo behaviour. PbtA games ask questions at the end of every session, and the questions depend on what game you're playing. In Monster of the Week it's asking whether you saved someone or learned things because it's a game about monsters and investigating. When I tried PF2E the XP system was a real eye opener. Every encounter, however you resolve it, gives XP. Monsters, traps, obstacles, people to talk to. And it's based on difficulty so scales to level and avoids the "how much xp is this monster worth" nonsense. A moderate encounter is 80xp - so easy to use and remember. And it's simple to add in xp for other things you want to encourage. So in Kingmaker award xp for discovering new locations. When done right, XP is great and not only drives play and encourages certain behaviour, but gives players a sense of progression [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you prefer to give/get XP for?
Top