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What do you steal from published settings?
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<blockquote data-quote="Robert Ranting" data-source="post: 3702108" data-attributes="member: 28906"><p>My homebrew borrows liberally from a good number of sources.</p><p></p><p><strong>Monte Cook's Arcana Evolved</strong> is the basis for my setting. While I don't use the Lands of the Diamond Throne, I built my own setting around the races, classes, spell system, etc. The Akashic Memory, the Green/Dark dynamic, the Totem Animal Spirits, and the forsaken verrik god Xyphon all play important parts in the setting. The Dramojh, however, do not exist in my setting.</p><p></p><p><strong>WarCraft</strong> From Warcraft, I borrowed the cosmology (the Emerald Dream (the Green), the Twisting Nether (the Dark), the Titan Creators, the Five Aspect Dragons), as well as two ancient civilizations (the Amani Empire and the Spider Kingdom of Azhol'Nerub), and a number of races and monsters (Dwarves, Blood and Night Elves, Tauren, Jungle Trolls, Nerubians, Nathrezim Dread Lords, Infernals).</p><p></p><p><strong>Rokugan</strong> The Nezumi are one of the most common races in my setting, having been uplifted in a magical accident in the relatively recent history of the world. In a brief oriental campaign, I had a Nezumi Magister/Magepriest PC (think Doctor Strange via Redwall) who believed in the whole "racing tomorrow" legend. Most of the time, however, my ratlings are similar to those in Rokugan in name only. I have my own homebrew stats for them, and culturally they run the gammut between The Rescuers and Warhammer's Skaven.</p><p></p><p><strong>Scarred Lands</strong> I use the Revised Creature Collection 1 rather frequently in my campaigns. In my first campaign, the BBEG was a High Gorgon who lead an alliance of various serpentfolk races based out of the Lost City of the Asaathi, which I placed in a convenient jungle area.</p><p></p><p><strong>Official WotC D&D Settings</strong> I have in the past used monsters from MM1-3 as well as the Fiend Folio, which means that my party has encountered creatures from all the various old TSR settings. Dark Sun's Thri-Kreen, Spelljammer's Neogi, and of course the Yuan-Ti of the Forgotten Realms. Undoubtedly there are more setting-specific monsters that have become generic in 3rd Edition. I have also borrowed quite a bit of fluff from PHB2, The Complete series, and the Environmental series.</p><p></p><p><strong>Ptolus</strong> My current campaign is an adaptation of the Banewarrens adventure, set in the city of Ptolus. Currently, the entire plane of Praemal is a sort of pocket dimension within my homebrew setting, but by campaign's end, I intend for it to be incorporated physically into the larger world. Chaositech has also found its way into my adventures, although I've yet to use it extensively.</p><p></p><p><strong>The Books of Eldritch Might, Roguish Luck, etc.</strong> Classes, spells, items, and locations detailed in these books have helped flesh out details of my setting.</p><p></p><p><strong>Sorcery and Steam</strong> While not a setting unto itself, this Legends & Lairs series book has a lot of advice and sample organizations for Victorian Steam Punk games that I have made use of. My Urban campaign relied heavily upon the Freeman Clinic and the Hope's End Orphanage.</p><p></p><p>Robert "Stealing from Many Sources is Research" Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 3702108, member: 28906"] My homebrew borrows liberally from a good number of sources. [B]Monte Cook's Arcana Evolved[/B] is the basis for my setting. While I don't use the Lands of the Diamond Throne, I built my own setting around the races, classes, spell system, etc. The Akashic Memory, the Green/Dark dynamic, the Totem Animal Spirits, and the forsaken verrik god Xyphon all play important parts in the setting. The Dramojh, however, do not exist in my setting. [B]WarCraft[/B] From Warcraft, I borrowed the cosmology (the Emerald Dream (the Green), the Twisting Nether (the Dark), the Titan Creators, the Five Aspect Dragons), as well as two ancient civilizations (the Amani Empire and the Spider Kingdom of Azhol'Nerub), and a number of races and monsters (Dwarves, Blood and Night Elves, Tauren, Jungle Trolls, Nerubians, Nathrezim Dread Lords, Infernals). [B]Rokugan[/B] The Nezumi are one of the most common races in my setting, having been uplifted in a magical accident in the relatively recent history of the world. In a brief oriental campaign, I had a Nezumi Magister/Magepriest PC (think Doctor Strange via Redwall) who believed in the whole "racing tomorrow" legend. Most of the time, however, my ratlings are similar to those in Rokugan in name only. I have my own homebrew stats for them, and culturally they run the gammut between The Rescuers and Warhammer's Skaven. [B]Scarred Lands[/B] I use the Revised Creature Collection 1 rather frequently in my campaigns. In my first campaign, the BBEG was a High Gorgon who lead an alliance of various serpentfolk races based out of the Lost City of the Asaathi, which I placed in a convenient jungle area. [B]Official WotC D&D Settings[/B] I have in the past used monsters from MM1-3 as well as the Fiend Folio, which means that my party has encountered creatures from all the various old TSR settings. Dark Sun's Thri-Kreen, Spelljammer's Neogi, and of course the Yuan-Ti of the Forgotten Realms. Undoubtedly there are more setting-specific monsters that have become generic in 3rd Edition. I have also borrowed quite a bit of fluff from PHB2, The Complete series, and the Environmental series. [B]Ptolus[/B] My current campaign is an adaptation of the Banewarrens adventure, set in the city of Ptolus. Currently, the entire plane of Praemal is a sort of pocket dimension within my homebrew setting, but by campaign's end, I intend for it to be incorporated physically into the larger world. Chaositech has also found its way into my adventures, although I've yet to use it extensively. [B]The Books of Eldritch Might, Roguish Luck, etc.[/B] Classes, spells, items, and locations detailed in these books have helped flesh out details of my setting. [B]Sorcery and Steam[/B] While not a setting unto itself, this Legends & Lairs series book has a lot of advice and sample organizations for Victorian Steam Punk games that I have made use of. My Urban campaign relied heavily upon the Freeman Clinic and the Hope's End Orphanage. Robert "Stealing from Many Sources is Research" Ranting [/QUOTE]
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